Syndrome developers Camel 101 announced today that they will start closed testing for their game soon, along with a fresh round of screenshots. They are currently focusing on polishing the game experience and adding new content, like sounds. With help from Bigmoon Entertainment, Camel 101 is using small, discreet sounds to create the overall soundscapes, purposefully avoiding “regular music,” as they feel it would not work well with their game.
At the moment we have 3 sound layers: one with ambient sound, which is basically the sound of void in a ship, another with ambient stingers that play at random timed intervals, and layer 3, well…this one we can’t specify. Besides these layers we also have triggers connected to the environment or to the player’s actions. These triggers can blend a specific tune with layer 2, so that it all feels very smooth.
Timing is everything, as it will focus players on a particular element–lights blinking in the distance, the developers give as an example–and clue them into familiar feelings of anticipation and dread.
As previously covered, Syndrome is a first-person survival horror game that takes place inside a spaceship, the Valkenburg. You awake from cryosleep and discover that the rest of the crew are either dead or…changed. Players will rely more on their stealth skills than combat to defend themselves; a few weapons will be scattered around the ship, but ammunition will not be plentiful.
Syndrome will be released in Q2 2016 for PC, Mac, Linux, Xbox One, and PS4.