Connect with us

News

New Succubus Trailer Features Red Goddess Through the Lens of a Camera

Published

 on

Succubus_ Official Selfie Trailer 1-5 screenshot

Madmind Studio, behind 2018’s Agony, has released what it is calling the official “selfie trailer” for its new spin-off, SUCCUBUS.

Through the entirety of this new trailer, the perspective is set behind the lens of a camera. The person controlling it stares out the window of their home to what looks like a fiery hell outside, and Agony‘s Red Goddess swoops in to gaze directly at them.

Seconds later, after a long and disorienting fall, the camera drops and sets still on what appears to be a demoness, long-tailed and topless. She approaches the camera and gives it a quick inspection before the trailer cuts short.

The trailer contains some nudity and inappropriate themes.

The trailer is eerie but not very telling of SUCCUBUS‘s gameplay. However, six months ago, Madmind did release a gameplay concept trailer that OnlySP’s Damien Lawardorn covered. Lawardorn also conducted an interview with the same studio regarding its failures in Agony.

Madmind Studio hopes that SUCCUBUS can be a fresh start. When details leading up to its release emerge, OnlySP will be sure to report on them.

For all the latest on the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

Craig fell in love with video games after being spoiled with all of the NES games he could ever want as a kid, and his passion for gaming continues decades later. After discovering a knack for writing in grade school, the two have come together nicely for him. River City Ransom and Final Fantasy VII are his jams.

Continue Reading
Comments

News

Supergiant Creative Director on Hades: “We’re Treating Early Access Almost Like a Serial TV Series”

Published

 on

Athene in Hades

Hades was Supergiant Games‘ first experience with Early Access, which has been a massive success and has helped shape the game for nearly a year.

In an interview with OnlySP, Greg Kasavin, creative director at Supergiant, stated that Hades was designed around the entire concept of an Early Access release so that “it could be modular—starting small, and getting bigger over time.”

Not only is Hades the first game in Supergiant’s collection that has gone through an Early Access phase, but, according to Kasavin, it is potentially the only one that could have benefited from it.

“I don’t think Early Access would have worked at all for our previous games. Take Transistor, for example. It’s a game most players finish in less than eight hours. It took us three years, getting the design and narrative and look to be just right. The game was not worth playing before it was done. If everyone basically knew what happened in the story all throughout development, and had experienced low-quality versions of key story moments dozens of times, its launch would have fallen completely flat,” Kasavin said.

When asked why anyone should consider purchasing Hades before its official release, Kasavin compared Hades to a TV series. “You can wait until it’s complete, see what critics and everyone are saying, and then binge on the whole thing if you hear good things. But, there’s a real pleasure in experiencing it as it unfolds.”

“Since we’re weaving narrative through the entire experience, we’re treating Early Access almost like a serial TV series.”

Hades‘ ‘Big Bad Update’ shipped on August 6, adding the Temple of Styx, the game’s fourth major biome, as well as its final battle. Hades is not done, though, as Kasavin suggests Supergiant is “now in a really good position to look at the game more holistically and continue making big improvements across the board.”

OnlySP’s full interview discussing Hades with Greg Kasavin will be published in the coming days, so keep an eye out!

For more on Hades, be sure to follow OnlySP on FacebookTwitter, and YouTube, or join the discussion in our community Discord server.

Continue Reading