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First Gameplay Trailer Released for Open-World Viking Action RPG, Rune: Ragnarok



Rune: Ragnarok

Human Head Studios has released the first gameplay trailer for Rune: Ragnarok today.

Rune: Ragnarok is the second game in the Rune franchise and is being built on the Unreal Engine 4. The game is being billed as a Viking RPG and will take place in an open world inspired by Norse mythology. The trailer is from a pre-alpha build of the game and features voice over work from Lee Ernst, the voice actor of Loki from the original Rune, which was released all the way back in 2001 on the PC.

The story synopsis for the title from the press release follows:

“Inspired by the legends of Norse mythology, Rune: Ragnarok takes place in a perilous universe during the end of days, where gods, beasts, and the last remaining humans struggle to survive. Upon pledging allegiance to their chosen god, players gain divine favor and special abilities to aid them in their quest. Sail to new lands, raid enemy villages, battle supernatural creatures in brutal melee combat, and craft powerful weapons to take down Loki and bring an end to Ragnarok.”

Few details have been released about Ragnarok thus far, but more details will be released in the run up to release. Currently Rune: Ragnarok has only been announced for the PC.

Let us know if you will be checking out Rune: Ragnarok later this year.

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Cyberpunk 2077 Will Have Witcher-like Expansions



CD Projekt Red’s UI Coordinator, Alvin Liu, spoke with Prima Games about the future of Cyberpunk 2077 and the possibility of post-launch expansions.

During E3 2019, co-founder of CD Projekt Red, Red Marcin Iwiński, briefly touched upon the existence of DLC plans for Cyberpunk 2077 by disclosing the project’s roadmap. Liu, however, now confirms that there are talks happening within the company about expansions despite the main focus still revolving around the base game. Liu also promises that Cyberpunk 2077 will have a satisfying conclusion that resolves the conflicts presented within the story and that nothing is being intentionally withheld in order to add it as DLC later.

“We want to make sure everything’s complete, but we also want to build open worlds. I know when I was playing The Witcher 3 and I finished everything, I still want to know what everyone was up to,” Liu said. “I think we’re going to have opportunities like that as well for Cyberpunk 2077.”

Liu explains that the expansions for The Witcher 3 helped flush out the open world by focusing on secondary characters from both the books and previous games. In terms of scale, the second and final expansion for The Witcher 3 was as big as the entirety of The Witcher 2, so the possible scope for Cyberpunk 2077‘s post-game content is limitless.

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