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Former Ubisoft, Tarsier Developers’ Viking RTS Bad North Finds Publisher

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Bad North

The publisher behind indie cyberpunk adventure The Last Night is set to also set to publish a “minimalistic” RTS called Bad North next year.

Bad North puts players in control of a group of island dwellers as they aim to defend their home from ravening Viking hordes. The game will make use of procedurally generated islands and events, with the initial group gaining resources and followers from NPCs that they defend. According to the developers, the simplistic and charming visuals belie unexpected brutality and depth, with each unit “individually simulated.”

Meanwhile, publisher Raw Fury is relatively new, but is quickly making a name for itself as the purveyors of some intriguing indie titles, the most prominent of which is, arguably, The Last Night, which received considerable attention following its appearance in Microsoft’s E3 indie showcase.

Bad North is being developed by a three-person team. Lead Artist Oskar Stålberg previously worked at Ubisoft on The Division, while Programmer Richard Meredith spent six years at Tarsier Studios working on the LittleBigPlanet series and Little Nightmares. Finally,  Martin Kvale is handling music and audio on the game, with his previous credits including Teslagrad and Among the Sleep.

The game is currently scheduled to launch at some point in 2018 on PC, console, and mobile platforms. For all the latest on Bad North and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and Tumblr.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at https://open.abc.net.au/people/21767

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Judgment Producer: Friendship System Makes Yagami “A Much More Deeper Character”

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Judgment

Judgment producer Kazuki Hosokawa has discussed new introduction of the friendship system and its effect on creating Yagami’s deeper character.

Judgment shares a lot with the Yakuza series, and, as it turns out, both games were in development at the same time. Players will go back to the streets of Kamurocho, but this time as a dynamic detective named Takayuki Yagami in a new courtroom-thriller narrative. Players will have to subtly follow suspects and search crime scenes for evidence. Judgment will suit Yakuza fans, but casual players should not miss it.

In an interview with Twinfinite, Hosokawa shares more details about the introduction of the friendship system, and the effect on Yagami’s personality.

When asked about why he chose to develop the friendship system, Hosokawa explained the main reason is to reinforce Yagami’s character.

The friendship event actually developed when we were thinking about how to solidify the character of Yagami… Interacting with the townspeople that are also living in Kamurocho gives Yagami a much more deeper character.”

Hosokawa is significantly trying to focus on depth of character for Yagami. His aim appears to be to create a fully dimensional protagonist who draws players into the story. Therefore, using aspects like a home neighbourhood and friendship events help to create simple everyday examples of relationship and character building.

Whilst Hosokawa is predominantly used to making games for PlayStation, he indicated that Rya Ga Gotoku Studio is considering making internal preparations enabling easier switching to the PlayStation 5 for future developments.

“We are definitely thinking as a studio and considering the changes in the platforms… we want to utilize these new specifications whenever we are developing anything new.”

However Hosokawa also did not rule out the possibility of cross-platforming Judgment by porting the title to other platforms.

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