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NieR: Automata Shipments and Digital Sales Cross Four Million

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Nier: Automata

NieR: Automata has shipped and digitally sold over 4 million copies, according to its official Twitter account.

The game launched back in March 2017 and was announced to have crossed the 3.5 million mark in total shipments and digital sales in December 2018. The strong sales of this sequel contrasts with those of its predecessor, NieR, back in 2010. While exact and verifiable numbers are difficult to find, sales of the first game are estimated to be under one million copies worldwide on PlayStation 3 and Xbox 360 combined.

After the cancellation of Scalebound, Platinum Games’s exclusive title for Microsoft’s Xbox One and Windows PC, the stellar sales of NieR: Automata were credited to outright saving the studio. Ironically, this previously console exclusive PlayStation 4 title eventually arrived digitally to Xbox One as NieR: Automata Game of the YoRHa Edition earlier this year. This edition includes the 3C3C1D119440927 Expansion DLC, four new pod designs (Grimoire Weiss Pod, Retro Grey Pod Skin, Retro Red Pod Skin, and Cardboard Pod Skin), and the Machine Mask Accessory.

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Bohemia Interactive Says ARMA 3 ‘Contact’ is an Idea It Has “Wanted to Explore for Years”

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Arma 3 Contact gameplay screenshot 1

The project lead of ARMA 3 ‘Contact’, Joris-Jan van ‘t Land, has explained why Bohemia Interactive opted to focus on an alien invasion for the new spin-off expansion.

In an upcoming interview with OnlySP, van ‘t Land outlined the reasoning behind creating a new extra-terrestrial spin-off expansion for ARMA 3 instead of developing a brand new project like ARMA 4.

On the official ARMA 3 Contact announcement trailer page, fans of the ARMA franchise left comments which appears to indicate that public opinion is in favour of a whole new game. However, van ‘t Land explained that ‘Contact’ actually came into existence because the Amsterdam studio was specifically set up to flesh out new ideas and create new IPs within the ARMA series.

“‘Contact’ originated from our relatively small Amsterdam studio, a team which was formed to develop original ideas for Bohemia. That specifically meant doing less traditional projects, even if they were DLC or expansions to an existing game.”

“Initially ‘Contact’ was not even specified to be an ARMA 3 expansion. We considered even a stand-alone game, but ultimately the benefits of the expansion route were far too great.” He continued, “It meant we could make use of a massive sandbox, and ARMA 3 players would benefit from additions even if they do not care about the setting. Without ‘Contact’, there likely would not have been another official ARMA 3 DLC or expansion, aside from our Creator DLC program of course.

van ‘t Land also revealed that many in the ARMA 3 production team have been wanting to explore the alien sci-fi genre for years, but now they finally got a chance to develop their ideas.

“The ‘first contact’ premise is one many in our team have wanted to explore for years. Some know that during its pre-production stage, ARMA 3 itself had some less conventional elements under its ‘Futura’ codename. We had done our own experiments with the topic on the side for fun, but now pitched it as an actual project, and were fortunately given the chance.”

ARMA 3 Contact is set to be released on 25 July 2019 on PC. The full interview with van ‘t Land will be available tomorrow.

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