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Drone-Building Space Exploration Game Nimbatus Hits Early Access Next Month

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Nimbatus

Stray Fawn Studio has announced that its brilliant drone-building simulator Nimbatus will enter Early Access on October 3.

Until now, the game has only been available via a demo and closed alpha since its successful Kickstarter campaign last year. The developer has used this pre-launch period to expand the mechanics, adding new enemy types, biomes, temperature gauges for parts, drone sharing, and more. While the work already conducted is impressive, the team promises much more to come.

The Early Access period is pegged to last for approximately a year, during which the team will implement new planets, enemies, and drone parts according to player feedback, as well as different mission archetypes and ways to play. During that period, the game will be available for USD$19.99, though first-week buyers will receive a 10% discount.

The primary goal of the game is to build drones—which can be player-controlled, autonomous, or a combination—and explore the vast reaches of the universe. However, threats abound, so users must fight off swarms of foes while mining for resources and researching new parts.

OnlySP trialled the game during its crowdfunding period, concluding that “Nimbatus is simple and engaging enough to be the next Minecraft and is sure to sit comfortably alongside Media Molecule’s Dreams as a new standard bearer for the play, create, share model.”

For all the latest from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at https://open.abc.net.au/people/21767

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LEGO Star Wars: The Skywalker Saga Technology Will Deliver a ‘Brand New Way to Explore the Entire Saga’

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LEGO Star Wars

LEGO Star Wars: The Skywalker Saga will benefit from modern technological capabilities leading to a whole new project rather than just remastering older episodes.

In an interview with GamesIndustry.biz, James McCloughlin game director at TT Games discussed the studio’s technological progress regarding game design compared to 15 years ago. McCloughlin confirmed that instead of remastering episodes one to six, the studio is developing a whole new experience to align with current player standards.

“We wanted to create a new Star Wars game which was designed without the technical restrictions of the older games—mainly episodes one to six—and since then we have learned so much as a studio.” He continued, “The older Star Wars games were great for that generation of gamers, but now players expect and need a lot more freedom in their play. With this game we hope to give players a brand new way to explore and enjoy the entire saga.”

One of the main features expected to dramatically change will be the size and scope of episodes one to six. McLoughlin highlights that player freedom is one of the biggest expectations of gamers and cited his experience working on Shadow of Mordor, Shadow of War, and the Batman Arkham series.

“Freedom is a massive part of modern games—since the days of the cantina [in the early Lego Star Wars games], we have designed and developed over-world spaces from Middle Earth to Gotham City all with different challenges and hurdles to overcome. This game should be an amalgamation of all of what we have learned so far as a studio.”

Furthermore McLoughlin explained that TT Games monitors consumer reception to its games, so after The Skywalker Saga is released the studio will consistently evaluate players’ reactions (both good and bad): “We now have a greater toolset to evaluate play through analytics and user testing that just wasn’t as readily available 15 years ago,” he explained. “We can now very easily target sectors of play and enhance the areas we know get the most traffic, to help make the entire experience great from start to finish.”

LEGO Star Wars: The Skywalker Saga is set to release in 2020 for PC, PlayStation 4, Nintendo Switch, and Xbox One. OnlySP’s Mike Cripe got to see the game in action at E3, finding that it may yet be as good as the highly anticipated Star Wars Jedi: Fallen Order.

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