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Nintendo expresses interest in free-to-play model for new IP



Free-to-play gaming models, for both established and new IPs, are appearing more and more within the gaming world.  Now, industry powerhouse, Nintendo, has expressed interest in utilizing the free-to-play model for a new IP.

Speaking with Japanese paper Nikkei, Nintendo company head Satoru Iwata shared his thoughts on the free-to-play model (for a full transcription of Iwata’s statements, click here).

“Therefore, I have no intention of denying charged [DLC? subscription?] games, or the free-to-play model. If we were to talk about if Nintendo were to do that, however, I do not much inclination to do that with Nintendo’s established well-known products, where people trust their interesting-ness.”

“For new titles with no established base, if, in the process of development, we found it to suit the free-to-play model, we might follow that route…”

Nintendo is not the first developer to express interest in the free-to-play model.  Electronic Arts has suggested that the free-to-play model is an “inevitability,” and Crytek previously revealed that all future games will be free-to-play.

Do you think the free-to-play model is the future of gaming?  Comment below!


Halo Infinite Creative Director Leaves 343 Industries



Halo Infinite

Tim Longo, the creative director for Halo Infinite, has left 343 Industries.

According to Kotaku, Longo moved to a different role in 343 Industries a few weeks ago and then left the company for good this week.

In his place, executive producer Mary Olson will take over the responsibilities of the Campaign team as the lead producer. The studio head of Halo Infinite, Chris Lee, will still be in charge of the game’s overall creative vision and production.

Microsoft assured that Longo’s departure would not impact the game’s late 2020 release window and will still launch alongside the next Xbox platform, currently codenamed Project Scarlett.

Longo was also the Creative Director for Halo 5, as well as had previously worked on games such as Star Wars: Republic Commando and 2013’s Tomb Raider.

At E3 2019, Microsoft noted that Halo Infinite‘s Slipstream engine will support future Halo entries and that the game will be a single-player game initially at launch.

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