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No Central Narrative in No Man’s Sky, But There’s Plenty of Lore



As the release date for the highly-anticipated sci-fi space exploration game No Man’s Sky nears, more details about the game’s mechanics, worlds, and playstyle has been released. Though details on the game’s story have been rather lax.

According to No Man’s Sky programmer Sean Murray, the game doesn’t have a story, at least not in the traditional sense.

“We don’t have huge cut scenes or a traditional linear story,” says Murray, in a recent video posted on the Sony PlayStation YouTube account.

According to Murray, the game forgoes the traditional way that video games typical tell a story. Instead allowing the player to discover the lore of the universe on their own while traveling to thousands of planets.

“We also kinda said that we shouldn’t have a story, but we should have a lore,” says Murray, “a consistent narrative where things are there for a reason.”

To help craft that narrative in No Man’s Sky developer Hello Games enlisted the help of two prolific storytellers. Dave Gibbons, who is known for his collaborations with Alan Moore of Watchmen fame. And James Swallow a New York Times Best Seller who has written scripts and novel tie-ins for Star Trek, Deus Ex, and Doctor Who.

Both Gibbons and Swallow have helped the developers with the finer details of world building and lore in No Man’s Sky. They’ve also been at the helm of the creation of ‘Adventures in No Man’s Sky‘, a limited edition comic book that will ship with the game’s Limited Edition box set.

According to Murray, these two storytellers have tried to create stories based in the world of No Man’s Sky in the hopes that it will inspire players to create their own unique stories and find all the lore hidden within the game’s vast universe.

No Man’s Sky arrives in our universe on June 21 for the PC and PS4. You can check out the original blog post by Sean Murray linked here or see the full Lore of No Man’s Sky video below.


Troy Baker Discusses His Return as Joel in The Last of Us Part II



The Last of Us Part II Joel Ellie screenshot

Troy Baker has spoken about his return to the role of Joel in Naughty Dog’s upcoming title The Last of Us Part II.

During an exclusive interview with OnlySP at Supanova Comic Con & Gaming, Baker was asked how he felt to return to the role alongside Ashley Johnson, who plays Ellie in the sequel to the acclaimed 2013 title.

“The first day we were on set was when we shot [the PSX reveal] trailer,” Baker revealed. “We go through rehearsals and stuff, and we walk through it, and things get real serious all of a sudden, when we heard both of our voices. When you put everything together, that’s when Ashley goes away and Troy goes away, and you’re left with Ellie and Joel.”

Baker noted that the first time creative director Neil Druckmann spoke to him about the potential of a sequel was during the British Academy Video Game Awards in March 2014.

Check out a clip from our exclusive interview with Troy Baker and Nolan North—including the revelation of North’s return as David and the significant musical numbers featured in the game—above, and stay tuned for the full interview.

Druckmann recently revealed that Baker and Johnson had completed their main work on the game, describing it as “the most ambitious cinematic shoot we’ve ever done.” Before that, he stated that the final scene of The Last of Us Part II has been shot, with Laura Bailey recently completing her performance capture for the title. Druckmann also revealed that the rapper Logic and actor Travis Willingham will also be appearing in the game.

Earlier this month, a screen of the game’s weapon upgrade system was leaked in a promotional video, with some noting that weapon variation may be present in the game’s revision of combat.

To stay updated on The Last of Us Part II and the world of single-player gaming, be sure to follow OnlySP on FacebookTwitterYouTube, and join the discussion in our community Discord server.

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