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Not So Humble – The THQ Bundle Makes Over $2 Million In Half A Day

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You know that THQ Humble Bundle that’s been going around? It’s made over $2 MILLION in under 16 hours. That is a phenomenal amount in under a day.

Humble Bundle creator Jeffrey Rosen announced the progress to all of Twitter:

As of right now, the stats on their site are showing total payments at $2,132,666.85 from 373,951 bundles – a figure which is constantly rising. The average price is only $5.70, despite the huge amount of sales. The sale still has a little over 12 days and 10 hours to go, so who knows how high that figure will climb?

Interestingly, according to the site, the largest single contributor is listed as Jason Rubin, the current president of THQ, who has forked over $1,050 to support his company/charity/Humble.

We’ll watch this with interest. You can buy the bundle, which contains Saints Row The Third, Darksiders, Metro 2033, Red Faction Armageddon, Company of Heroes, Company of Heroes Opposing Fronts, and Company of Heroes Tales Of Valor from right here.

Former Editor in Chief of OnlySP. A guy who writes things about stuff, apparently. Recovering linguist, blue pencil surgeon, and professional bishie sparkler. In between finding the latest news, reviewing PC games, and generally being a grumpy bossyboots, he likes to watch way too much Judge Judy. He perhaps has too much spare time on his hands. Based in Sydney, Australia. Follow him on twitter @lawksland.

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Supergiant Creative Director on Hades: “We’re Treating Early Access Almost Like a Serial TV Series”

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Athene in Hades

Hades was Supergiant Games‘ first experience with Early Access, which has been a massive success and has helped shape the game for nearly a year.

In an interview with OnlySP, Greg Kasavin, creative director at Supergiant, stated that Hades was designed around the entire concept of an Early Access release so that “it could be modular—starting small, and getting bigger over time.”

Not only is Hades the first game in Supergiant’s collection that has gone through an Early Access phase, but, according to Kasavin, it is potentially the only one that could have benefited from it.

“I don’t think Early Access would have worked at all for our previous games. Take Transistor, for example. It’s a game most players finish in less than eight hours. It took us three years, getting the design and narrative and look to be just right. The game was not worth playing before it was done. If everyone basically knew what happened in the story all throughout development, and had experienced low-quality versions of key story moments dozens of times, its launch would have fallen completely flat,” Kasavin said.

When asked why anyone should consider purchasing Hades before its official release, Kasavin compared Hades to a TV series. “You can wait until it’s complete, see what critics and everyone are saying, and then binge on the whole thing if you hear good things. But, there’s a real pleasure in experiencing it as it unfolds.”

“Since we’re weaving narrative through the entire experience, we’re treating Early Access almost like a serial TV series.”

Hades‘ ‘Big Bad Update’ shipped on August 6, adding the Temple of Styx, the game’s fourth major biome, as well as its final battle. Hades is not done, though, as Kasavin suggests Supergiant is “now in a really good position to look at the game more holistically and continue making big improvements across the board.”

OnlySP’s full interview discussing Hades with Greg Kasavin will be published in the coming days, so keep an eye out!

For more on Hades, be sure to follow OnlySP on FacebookTwitter, and YouTube, or join the discussion in our community Discord server.

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