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The Newest Oblivion Overhaul Mod Offers Massive Improvements For Textures and More




The Elder Scrolls IV: Oblivion has fostered an impressive modding community, and now, 13 years after its inception, the game has received one of its largest overhauls to date.

Modder SilverScrublord has created a mod that upscales textures via an AI solution while preserving the game’s original sense of design and personality. Running in at 4.5GB in size, the mod is no small feat.

By utilising the Gigapixel AI program, the modder was able to upscale almost every texture in the game to four times its original quality. Overall, SilverScrublord’s goal was to bring Oblivion up to modern standards without falling into the common pitfalls of other mods, which often “change Oblivion‘s atmosphere in strange ways.”

The mod is one that only Oblivion enthusiasts would likely appreciate, but for a title to act as a conduit for creativity for so long is nice to see. For those who want to dip back into the world of Cyrodiil, check out SilverScrublord’s mod on Nexusmods.

The Elder Scrolls V: Skyrim was recently named as one of OnlySP’s top 50 games. Check out the piece if you want to re-visit the game’s snowy footpaths.

Credit to Dark Side of Gaming for bringing the new mod to light.

For more on the world of single-player mods, be sure to follow OnlySP on FacebookTwitter, and YouTube and join the discussion in our community Discord server.

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How Vampire: The Masquerade – Bloodlines 2 Creates a Living World



Vampire: The Masquerade – Bloodlines 2

The long-awaited Vampire: The Masquerade – Bloodlines 2 aims to buck the trend of bloated open worlds by giving the world a sense of dynamism.

Speaking to Polygon recently, the game’s narrative lead Brian Mitsoda and senior writer Cara Ellison explained how the team at Hardsuit Labs is bringing the Seattle nights to life.

One of the tropes that the developer is attempting to avoid is that where, in RPGs, “everybody is kind of waiting around for the hero to get there,” according to Mitsoda. Instead, he says that “you have to have characters that feel like they’re part of a world, that they’re not just there for the player’s benefit.” Details on how that will be handled, however, were not forthcoming.

Beyond the characters, though is the world, which Ellison says will be affected by the player’s actions: “[O]ne of the ways that we look at our world is that we are trying to make it really reactive to the way that you play and how you act as a vampire. The more that you break the Masquerade, the more consequences are going to come your way.”

That feedback loop will be important, as feeding on NPCs is the primary method through which the player gains strength. The blood of NPCs carries what the game terms emotional resonance, which is used to power up both active and passive skills.

Speaking about how that plays into the wider world, Mitsoda explains that “You’re always kind of on the hunt, and it’s one of the big parts of the side activities in the game. You’re skulking around on the tops of roofs and looking around for people with strong resonance and figuring out how to best get them in a position where you can feed on them without breaking the Masquerade.”

Since the game’s unveiling back in March, Hardsuit Labs and publisher Paradox Interactive have been releasing details on the game’s factions, the latest of which is the Ventrue. Meanwhile, a narrative RPG based on Vampire: The Masquerade from The Council developer Big Bad Wolf is also in development.

For all the latest on Vampire: The Masquerade – Bloodlines 2 and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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