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Off-Screen Footage of Shemnue III Posted Online



A presentation early last week showed off some screenshots from Shenmue 3, one of the most anticipated indie projects of the year, a tweet from Neogaf reports. The Chinese presentation showed off new environments and the day/night cycle in the game. The presentation was caught on video and you can check it out here:

For those of you who are fluent in Chinese, you can check out an article from the presentation here.

Originally released on the Dreamcast in December of 29, the Shenmue games are open-world, action-adventure games with roleplaying, life simulation and social elements embedded in them. The stories are modeled after “revenge epics in the tradition of Chinese cinema” and follow the story of Ryo Hazuki in his quest to find his father’s killer in 1980’s China. The original game for the Dreamcast was a cult hit (also the most expensive game ever made at the time it was released) and a sequel was developed in 2001 for Dreamcast and XBox to similarly-positive reviews. However, fans of the series were left wanting as the game stagnated for over a decade.

The third entry of the series was announced in June of this year and was crowdfunded on Kickstarter. The game raised $1 million dollars in a little over an hour and a half, breaking the record for reaching the $1 million threshold. Under eight hours from when it began, the Kickstarter reached its $2 million goal. A month later, it raised $6.3 million, covering a number of stretch goals. Yu Suzuki, the game’s creator, said the game will be a “true open-world game.”

Shenmue is scheduled for a December 2017 release date, so get ready for a Merry Christmas next year, Shenmue fans.

For more news about Shenmue, stay tuned to Only Single Player and make sure to follow us on Facebook and Twitter.

Writer, journalist, teacher, pedant. Reid's done just about anything and everything involving words and now he's hoping to use them for something he's passionate about: video games. He's been gaming since the onset of the NES era and has never looked back.


Animal Farm Developer Talks Challenges of Adaptation



Animal Farm

While details of the upcoming Animal Farm game remain scant, one of the key developers, Imre Jele, has opened up about the process of adapting George Orwell’s classic text.

Jele took to the stage during University College London’s recent event ‘Rebel? Prophet? Relic? Perspectives on George Orwell in 2019’ to discuss the inspirations and challenges the team has faced. While no transcript of the talk is available, sources from the event took to Twitter to share some of Jele’s insights.

Perhaps most notable is the statement (via the event’s official Twitter page) that “We didn’t want Animal Farm in space—we just wanted Animal Farm, as it was in the text.” This desire separates the project from other adaptations such as Dante’s Inferno or American McGee’s Alice that take considerable liberties with their source material. At the same time, the political nature of the book means that the game should offer more than simple entertainment:

However, these goals are complicated by the fact that, according to Jele (via The Orwell Foundation) that the team is “constantly encountering the problem: at what point in the story would Orwell allow the the reader—the player—to make choices?”

Jele also discussed his own history with the book, which he first experienced as a child in Russian-occupied Hungary, and how it related to his family’s political opinions.

The game was first announced almost two years ago and described as an “adventure-tycoon” experience, though relatively few concrete details have yet been made available. At present, only a PC launch is confirmed with consoles a possibility, while no release window has been announced.

For all the latest on Animal Farm and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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