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Old-School Shooter Hellbound Fully Funded With Hours To Go

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Hellbound

With a promise to bring back ’90s-styled FPS action in the vein of DOOM, Hellbound has reached its crowdfunding goal on the last day of its campaign.

The game sought—and has now earned—USD$40,000 from crowdfunding, which the development team, Saibot Studios, will use to expand upon the currently available ‘Survival Mode,’ as well as create the first level of the single-player campaign. That vertical slice will then be used in an attempt to attract investors to fund creation of the full game.

The developers set a stretch goal of $100,000 as a target to create the game entirely independently, but that is unlikely to be reached at the present time.

While the survival mode will remain free to all users, the campaign and Heroes’ Cemetery playspace will only be available to backers and those who purchase the title after release. Platforms have not yet been announced, but the survival mode is currently available on Steam. Meanwhile, the fruits of the Kickstarter campaign are expected to be available in May 2019.

At the time of writing, the game was less that $500 above its funding target with 18 hours remaining to collect additional money.

For all the latest on Hellbound and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and Youtube.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at https://open.abc.net.au/people/21767

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Sony Unveils Plans to Expand Studios, Improve PS Now

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PlayStation 5 Sony

Sony held its annual Investors Relations Day today where the company has unveiled plans to maintain its position as market leader of next-gen consoles.

The company enforced that it believes in console generations, especially with the next-generation PlayStation 5 console, capturing the power of new technology to bring transformative and immersive gaming experiences.

The key to Sony delivering its promise will be the new partnership with Microsoft, using the rival company’s Azure cloud technology to improve streaming services. PlayStation Now currently runs on Sony’s servers and has about 700,000 subscribers, however, the new deal could help grow their subscriptions to 5 million.

PlayStation Now will be improved to offer 1080p resolution streaming and beyond, and the quality of content will be enhanced as well, suggesting there may not be as much of a delay with the release of AAA titles on PlayStation Now as there has been so far.

Sony’s PlayStation 4 had immense success from its own exclusive games made by internal studios such as Guerrilla Games, Sony Santa Monica and Naughty Dog. Both God of War and Spider-Man topped most players’ and critics’ GOTY lists in 2018 – both PS4 exclusive games.

Jim Ryan also confirmed plans to invest further in its game development by expanding Sony Worldwide Studios. This would be either through organic growth or acquisitions.

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