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Pathfinder: Kingmaker Raises $900,000 on Kickstarter

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Pathfinder: Kingmaker

The upcoming video game adaptation of the Dungeons and Dragons-based Pathfinder RPG has ended its Kickstarter campaign, raising more than USD$900,000 in the process.

Developed by the debut team at Owlcat Games, in association with the original game’s creators at Paizo, the project initially sought $500,000, with that goal being achieved a little over two weeks into the campaign. The continued funding increases ensured the inclusion of a number of stretch goals into the final product, which include a camping mechanic, additional character classes and archetypes, a new Goblin companion, and an additional story chapter.

Pathfinder: Kingmaker attempts to recreate the design and appeal of classic CRPGs including Baldur’s Gate and Fallout, while also adding mechanics related to the claiming of land and building a kingdom. The physical shape of the kingdom will change depending on the choices that are made during the adventure, which characters players choose to forge alliances with, ensuring a high degree of agency.

Although the game will be the first outing for Owlcat Games, many of the team members have previous experience working on similar projects, with several staff members acting in key roles on the development of Heroes of Might and Magic V, while the game’s writer, Chris Avellone has worked on a wide array of highly-acclaimed RPGs.

Pathfinder: Kingmaker is currently targeting an August 2018 release, exclusively on PC.

OnlySP will continue to follow the development of the game, so be sure to bookmark the site and follow us on FacebookTwitter, and Tumblr for all the latest.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at https://open.abc.net.au/people/21767

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LEGO Star Wars: The Skywalker Saga Technology Will Deliver a ‘Brand New Way to Explore the Entire Saga’

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LEGO Star Wars

LEGO Star Wars: The Skywalker Saga will benefit from modern technological capabilities leading to a whole new project rather than just remastering older episodes.

In an interview with GamesIndustry.biz, James McCloughlin game director at TT Games discussed the studio’s technological progress regarding game design compared to 15 years ago. McCloughlin confirmed that instead of remastering episodes one to six, the studio is developing a whole new experience to align with current player standards.

“We wanted to create a new Star Wars game which was designed without the technical restrictions of the older games—mainly episodes one to six—and since then we have learned so much as a studio.” He continued, “The older Star Wars games were great for that generation of gamers, but now players expect and need a lot more freedom in their play. With this game we hope to give players a brand new way to explore and enjoy the entire saga.”

One of the main features expected to dramatically change will be the size and scope of episodes one to six. McLoughlin highlights that player freedom is one of the biggest expectations of gamers and cited his experience working on Shadow of Mordor, Shadow of War, and the Batman Arkham series.

“Freedom is a massive part of modern games—since the days of the cantina [in the early Lego Star Wars games], we have designed and developed over-world spaces from Middle Earth to Gotham City all with different challenges and hurdles to overcome. This game should be an amalgamation of all of what we have learned so far as a studio.”

Furthermore McLoughlin explained that TT Games monitors consumer reception to its games, so after The Skywalker Saga is released the studio will consistently evaluate players’ reactions (both good and bad): “We now have a greater toolset to evaluate play through analytics and user testing that just wasn’t as readily available 15 years ago,” he explained. “We can now very easily target sectors of play and enhance the areas we know get the most traffic, to help make the entire experience great from start to finish.”

LEGO Star Wars: The Skywalker Saga is set to release in 2020 for PC, PlayStation 4, Nintendo Switch, and Xbox One. OnlySP’s Mike Cripe got to see the game in action at E3, finding that it may yet be as good as the highly anticipated Star Wars Jedi: Fallen Order.

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