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Pathfinder: Kingmaker Raises $900,000 on Kickstarter



Pathfinder: Kingmaker

The upcoming video game adaptation of the Dungeons and Dragons-based Pathfinder RPG has ended its Kickstarter campaign, raising more than USD$900,000 in the process.

Developed by the debut team at Owlcat Games, in association with the original game’s creators at Paizo, the project initially sought $500,000, with that goal being achieved a little over two weeks into the campaign. The continued funding increases ensured the inclusion of a number of stretch goals into the final product, which include a camping mechanic, additional character classes and archetypes, a new Goblin companion, and an additional story chapter.

Pathfinder: Kingmaker attempts to recreate the design and appeal of classic CRPGs including Baldur’s Gate and Fallout, while also adding mechanics related to the claiming of land and building a kingdom. The physical shape of the kingdom will change depending on the choices that are made during the adventure, which characters players choose to forge alliances with, ensuring a high degree of agency.

Although the game will be the first outing for Owlcat Games, many of the team members have previous experience working on similar projects, with several staff members acting in key roles on the development of Heroes of Might and Magic V, while the game’s writer, Chris Avellone has worked on a wide array of highly-acclaimed RPGs.

Pathfinder: Kingmaker is currently targeting an August 2018 release, exclusively on PC.

OnlySP will continue to follow the development of the game, so be sure to bookmark the site and follow us on FacebookTwitter, and Tumblr for all the latest.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at


Sci-Fi Adventure Tether Back in Development, Demo Released




Freesphere Entertainment has announced that Tether is back in active development, almost a year after it was put on hold.

Alongside the announcement, the team has finally released the prototype version of the previous incarnation of the project for free on According to the announcement, the decision to release the demo came because “it seemed silly to have years of hard work sat there for people who worked on it to not get any recognition.”

The post also suggests that Freesphere has gone back to the drawing board for the project, saying that it is seeking to reduce the scope of the story and hinting at a “new direction.”

The demo is a long time coming, as creative director Mark Gregory first told OnlySP late last year that it would be made available as part of a larger interview discussing some of the problems and struggles faced by the team members, which included underfunding, a lack of publisher interest, and personal burnout.

For anyone unfamiliar with Tether, the sci-fi adventure promises to tell the story of a mother trapped aboard a space station while on a mission to prevent environmental collapse. While the premise raises echoes of the ‘walking simulator’ format, the game was quite ambitious, featuring time manipulation mechanics, a reactive AI enemy similar to Alien: Isolation‘s xenomorph, and immersive sim elements. How much of that will be retained in the new version remains to be seen.

OnlySP’s Amy Davidson has already pledged to trial the demo as a future entry in the Friday Freebies Club, which this week will examine \SPEK.TAKL\, so watch out for that.

For all the latest on Tether and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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