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Pathfinder: Kingmaker Receives Release Date in New Trailer



Indie developer, Owlcat Games, revealed in a new trailer that Pathfinder: Kingmaker will be releasing on PC on September 25.

Pathfinder: Kingmaker is an isometric RPG based off of the popular Pathfinder table-top board game. The title allows players to explore the Stolen Lands, an infamous location featured within the Pathfinder universe that is home to all manner of deadly creatures and enthralling adventures.

Not only will the title bring iconic locations to life, but it will also feature a roster of familiar characters. Overall, Pathfinder will work in conjunction with established lore.

The title will have 14 classes to choose from and 10 companion characters, with the title’s roster boasting a fair amount of diversity to suit a variety of playstyles.

During their adventures, players will have the opportunity to claim explored territory to grow their kingdom. The stronghold acts as its own challenge, as player choices and actions will reflect the development and outcome of the kingdom.

The trailer, embedded below, also reveals some more features and locations from the project.

Players can pre-order the game on Owlcat Games’s official website. Several editions are on offer, featuring a variety of in-game additions.

For more on the title and the world of single-player, be sure to follow OnlySP on Facebook, Twitter, and YouTube.


Bohemia Interactive Says ARMA 3 ‘Contact’ is an Idea It Has “Wanted to Explore for Years”



Arma 3 Contact gameplay screenshot 1

The project lead of ARMA 3 ‘Contact’, Joris-Jan van ‘t Land, has explained why Bohemia Interactive opted to focus on an alien invasion for the new spin-off expansion.

In an upcoming interview with OnlySP, van ‘t Land outlined the reasoning behind creating a new extra-terrestrial spin-off expansion for ARMA 3 instead of developing a brand new project like ARMA 4.

On the official ARMA 3 Contact announcement trailer page, fans of the ARMA franchise left comments which appears to indicate that public opinion is in favour of a whole new game. However, van ‘t Land explained that ‘Contact’ actually came into existence because the Amsterdam studio was specifically set up to flesh out new ideas and create new IPs within the ARMA series.

“‘Contact’ originated from our relatively small Amsterdam studio, a team which was formed to develop original ideas for Bohemia. That specifically meant doing less traditional projects, even if they were DLC or expansions to an existing game.”

“Initially ‘Contact’ was not even specified to be an ARMA 3 expansion. We considered even a stand-alone game, but ultimately the benefits of the expansion route were far too great.” He continued, “It meant we could make use of a massive sandbox, and ARMA 3 players would benefit from additions even if they do not care about the setting. Without ‘Contact’, there likely would not have been another official ARMA 3 DLC or expansion, aside from our Creator DLC program of course.

van ‘t Land also revealed that many in the ARMA 3 production team have been wanting to explore the alien sci-fi genre for years, but now they finally got a chance to develop their ideas.

“The ‘first contact’ premise is one many in our team have wanted to explore for years. Some know that during its pre-production stage, ARMA 3 itself had some less conventional elements under its ‘Futura’ codename. We had done our own experiments with the topic on the side for fun, but now pitched it as an actual project, and were fortunately given the chance.”

ARMA 3 Contact is set to be released on 25 July 2019 on PC. The full interview with van ‘t Land will be available tomorrow.

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