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Exploration Strategy Game Pathway Shares Fresh Gameplay, Details Enemies and Locations




Pathway, the upcoming turn-based strategy game by German-based studio Robotality, has a newly-released gameplay trailer complete with some striking location-based pixel art and plenty of detail.

The standout of the preview—much like the rest of publisher Chucklefish’s catalogue—is Pathway‘s visuals, which blend recognisable biomes and locations with fluid 16-bit art and animation.

Gameplay-wise, the game matches turn-based combat with unique story encounters. Partially similar to games such as FTL: Faster Than Light, each story encounter can lead to positive or negative effects for the player and their party.

The preview takes place in the game’s second campaign: ‘The Wrath of God’. Pathway will feature five campaigns, each with its own story and difficulty.

Set in the twilight of the interwar period, Pathway channels the politics of the period to illustrate a fantastical journey through the tombs and ruins of Europe and the Middle East. Using the direct motivation to find a lost friend, the player and their ragtag crew of explorers descend into an international chase through myths, legends, and militarised occultism.

For a heap of information on the game’s combat, enemy types, and overall design, check out the preview embedded below:

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LEGO Star Wars: The Skywalker Saga Technology Will Deliver a ‘Brand New Way to Explore the Entire Saga’



LEGO Star Wars

LEGO Star Wars: The Skywalker Saga will benefit from modern technological capabilities leading to a whole new project rather than just remastering older episodes.

In an interview with, James McCloughlin game director at TT Games discussed the studio’s technological progress regarding game design compared to 15 years ago. McCloughlin confirmed that instead of remastering episodes one to six, the studio is developing a whole new experience to align with current player standards.

“We wanted to create a new Star Wars game which was designed without the technical restrictions of the older games—mainly episodes one to six—and since then we have learned so much as a studio.” He continued, “The older Star Wars games were great for that generation of gamers, but now players expect and need a lot more freedom in their play. With this game we hope to give players a brand new way to explore and enjoy the entire saga.”

One of the main features expected to dramatically change will be the size and scope of episodes one to six. McLoughlin highlights that player freedom is one of the biggest expectations of gamers and cited his experience working on Shadow of Mordor, Shadow of War, and the Batman Arkham series.

“Freedom is a massive part of modern games—since the days of the cantina [in the early Lego Star Wars games], we have designed and developed over-world spaces from Middle Earth to Gotham City all with different challenges and hurdles to overcome. This game should be an amalgamation of all of what we have learned so far as a studio.”

Furthermore McLoughlin explained that TT Games monitors consumer reception to its games, so after The Skywalker Saga is released the studio will consistently evaluate players’ reactions (both good and bad): “We now have a greater toolset to evaluate play through analytics and user testing that just wasn’t as readily available 15 years ago,” he explained. “We can now very easily target sectors of play and enhance the areas we know get the most traffic, to help make the entire experience great from start to finish.”

LEGO Star Wars: The Skywalker Saga is set to release in 2020 for PC, PlayStation 4, Nintendo Switch, and Xbox One. OnlySP’s Mike Cripe got to see the game in action at E3, finding that it may yet be as good as the highly anticipated Star Wars Jedi: Fallen Order.

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