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PAX Impressions: Pillars of Eternity


Pillars of Eternity has a lot of pedigree and promise, and I was fortunate enough to bare witness. I was able to sit down with Area Designer, Jorge Salgado, who showed me a 30 minute demo of the game in progress. From the demo I was shown I can guarantee the game has come a long way.


Pillars of Eternity is a Fantasy RPG where everything in the world is influenced by the player. The game features traditional party systems and controls on PC, and is created with 2D backdrops that are painted over with meticulous detail. The world features an original world history and races for players to choose from. The game is reminiscent of older games such as Baldur’s Gate.

The game features six different playable races whose entire creation is up to the player, which includes gender, appearance, religion, background, and place of origin. New original races include the Orlan, the strong Aumaua, and the mysterious Godlike, which any race can attain.


The game has had a long but successful campaign. When the game started on Kickstarter, it made its goal in four days. To date the game has earned a total of $4,163,208, with publishing by Paradox Interactive.

In the demo shown, a six party group adventured to a town as I was shown all the different backgrounds and how the conversation system worked. I wasn’t able to see any combat or battles, but I was able to take in the beautiful world of Pillars of Eternity. Mr. Salgado explained to me the three main pillars of the game when they set out to design their new IP,

“To build a complex, rich world with history and culture, the beautiful 2D rendered backgrounds which have been painted and given life through the use of 3D processing, and a grand sense of exploration as the player explores the world.”

Obsidian has taken a lot of time and commitment to ensure Pillars of Eternity turns out to be the RPG that fans will remember from the older generation, and as a game that breathes in new life to traditional RPG’s with its unique world.

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Tripp Papineau
My name is Tripp Papineau and I am an avid gamer and have a passion for writing. I have graduated from Arkansas Tech University with a BA in creative writing and have been writing as a journalist in the video game industry for three years.


  1. As a beta tester i can confirm that combat plays more like NWN2 than an IE game, because of a much more punishable “attacks of opportunity” mechanics, and faster casting times.
    If you weren’t impressed by NWN2, then you won’t be with this.

  2. Attacks of opportunity were in ToEE, as well. It wasn’t an Infinity Engine game, but it came after and is widely regarded to have the best rendition of party based D&D combat of any of those games. That was also turn based and this is RTwP, but aao’s have a place. They help keep front end melee engaged and protect your back rankers.

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