Obsidian Entertainment and Paradox Interactive announced in their forums today that the fantasy RPG, Pillars of Eternity would be delayed into early 2015.
According to Obsidian, feedback from the beta had been very helpful, and that the development team would like to apply these changes to make sure the game was the best it could be. The delay will allow them to create a game worthy of the Obsidian name.
CEO of Obsidian, Feargus Urquhart, had the following to say,
Since the very beginning of this project we promised our fans and ourselves that we would
release this game only when we knew it would be absolutely ready for the best experience
possible. We’re very close to that point, but not quite there yet. The feedback we have received
through our playtest process has been invaluable to us. We are coming into the home stretch
but are pushing the release out just a bit to make sure we honor that promise we made originally.
Thanks for your patience and support, it will be worth the wait