Pillars of Eternity 2: Deadfire, the sequel to Obsidian Entertainment’s remarkably successful CRPG Pillars of Eternity, has been delayed until May 8.
The project was originally slated for an April 3 release, but Obsidian made the decision to delay the game in response to fan-feedback from Deadfire‘s beta. Obsidian released a statement earlier today:
“As you have probably guessed, Deadfire is a huge game – significantly larger than the original Pillars of Eternity. Obsidian has been working harder than Abydon himself to make every inch of it awesome, as well as incorporating all the great feedback we have been getting from everyone playing the backer beta. With this in mind, we are taking just a few extra weeks to polish and put those finishing touches on the game.”
Deadfire follows 2015’s commercially and critically acclaimed CRPG Pillars of Eternity, which is largely responsibly for the recent renaissance in classic RPG games. Deadfire promises to be even larger than its predecessor, so the delay is unsurprising.
Deadfire was announced in early 2017 following an immensely successful crowd-funding campaign, leading to the title being fully funded on Kickstarter within 24 hours. The project has been attracting an enormous amount of hype for over a year now, and no doubt the month long delay will be frustrating for many players.
Deadfire is releasing first on PC, followed by later ports for consoles. Pre-orders for all versions of the game are available on Obsidian’s website.
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