Following an enigmatic tease last week, Obsidian’s crowdfunding campaign for the freshly-announced Pillars of Eternity II: Deadfire reached its goal less than 24 hours after launching.
For its latest game, Obsidian followed the example of InXile’s Wasteland 3 and Double Fine’s Psychonauts 2 by utilising the Fig crowdfunding platform, and set the initial goal at $1.1 million dollars, equal to the amount asked for with the first game. That goal was reached in just under 23 hours, amassed from almost 10,000 backers.
Like its predecessor, Pillars of Eternity II: Deadfire will be an isometric fantasy RPG in the classic vein. However, the developers have promised that this sequel will be more than a rehash of the original. In order to improve the RPG experience, Obsidian is including multiclassing in the game, with a stretch goal for sub-classes recently added, both of which will give players more options for specialisation.
As for the story, Deadfire will follow on from the first game, with players once again taking up the mantle of the Watcher in Caed Nua, this time hunting Eothas, the god of light and rebirth in a journey in which the player’s choices will affect the outcome. The quest will take players further east than ever before, to the Deadfire Archipelago, a massive sea of islands that promises a huge amount of ecological diversity. Furthermore, although some of the companions from Pillars of Eternity will return, several will be new.
In addition to these core features, Obsidian has updated the technology powering the game, adding dynamic weather, a new lighting system, and a new user interface, alongside other small changes.
The game’s Fig campaign is set to run until February 25, which gives it plenty of time to match its predecessor’s final funding of almost $4 million.
OnlySP’s DJ Arruda recently examined Obsidian’s most recent game, Tyranny, and the way that it explores the notion of evil.
Pillars of Eternity II: Deadfire is currently aiming for a 2018 launch on PC.