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Pillars of Eternity II Sales Well Below Expectations, According to Investor



Pillars of Eternity II Deadfire

Approximate sales figures for Pillars of Eternity II: Deadfire have been revealed, and they are far lower than expected.

Dylan Holmes, a librarian and podcast host who invested $1000 in the game’s development, stated on Twitter that he only made $192.67 back on his investment. Since the game’s “breakeven” for investors was 580,000 copies sold at $50, Holmes’s return on his investment reveals that the game likely sold a little over 110,000 copies in five months.

“RPGs of this sort do have long tails, but at this juncture there is no way investors are recouping the investment,” said Holmes.

Pillars of Eternity II Deadfire Sales Investor

Pillars of Eternity II: Deadfire, developed by Obsidian Entertainment, was released for PC, Mac, and Linux in May 2018. The game is scheduled to release for PlayStation 4, Xbox One, and Nintendo Switch later this year.

OnlySP’s Mitchell Akhurst named Pillars of Eternity II one of five RPGs to watch out for in 2018. The game received positive reviews upon launch, so these sales figures are certainly disappointing for any fans of the game or genre.

For more on Deadfire and the world of single-player, be sure to follow OnlySP on FacebookTwitter, and YouTube.

Rhain discovered a long time ago that mixing one of his passions (video games) with the other (writing) might be a good idea, and now he’s been stuck in the industry for over six years with no means of escaping. His favourite games are those with deep and captivating narratives: while it would take far too long to list them all, some include L.A. Noire, Red Dead Redemption (and its sequel), Wolfenstein: The New Order, The Last of Us, and the Uncharted series.


Ubisoft Discusses How Uplay Plus Will Improve Communication With Players



Ubisoft Uplay+

Ubisoft believes that its new subscription service Uplay Plus will help the publisher improve communication with players.

Alain Corre, the executive director of EMEA at Ubisoft, spoke to where he outlined the vision and strategy for the company’s new subscription service. He explained that Uplay Plus will help boost communication with players, and the feedback it receives will help improve Ubisoft’s games.

“The reason behind our subscription service… it gives more possibilities for our fans to play our games and we can talk to them. We can keep them in our worlds, we can discuss with them and—thanks to what they say and the way they behave—we can feed that back into our games development. When we are in control of that within our ecosystem, we feel it’s beneficial for our fans. That’s ultimately what we want to do; we want to have more contact with them, more interaction, listening more to what they want and improve based on what they say.”

Corre highlighted that Ubisoft will not solely focus its efforts on Uplay Plus; players will still be able to pick up any of the publishers games either physically or as digital downloads. He explained that the company’s strategy moving into a subscription service is to adapt with modern consumer tends of gamers.

“We are still keeping the traditional model whether they buy our games in a store or download them. It’s really a case of offering the possibilities. Consumers are evolving really fast, and we want to adapt to what they want and propose new things to them, as well as keep the other means of distribution.”

Furthermore Ubisoft revealed that Uplay Plus and all past and future games will be available on the Google Stadia. Ubisoft was an early vocal supporter of Google’s new console, especially as the upcoming console focuses solely on streaming games.

For more on from the world of single-player gaming, be sure to follow OnlySP on FacebookTwitter, and YouTube. Also, be sure to join the discussion in the community Discord server.

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