Pillars of Eternity II Deadfire

Obsidian will not start work on Pillars of Eternity III until the developer knows what went wrong with Deadfire.

Writing on his personal blog, series head designer Josh Sawyer noted that Deadfire sold well below expectations.  Those poor sales make a new entry unlikely until Obsidian is sure it can release a financially successful game.

“That is not something that I get to decide, but I do think that the relatively low sales of Deadfire mean that if we consider making another Pillars game in this style, we’re going to have to re-examine the entire format of the game,” wrote Sawyer.

“It is difficult to know exactly why a sequel sells worse than its predecessor if both games review relatively well. Is it because the first game satisfied the existing need and the audience just wasn’t interested in the second? Is it because awareness was lower for the sequel? Or is it because despite the strong reviews and sales for the first game, people didn’t really like it? Maybe it’s a combination of all of these things.”

That the sequel received a similar average review score as its predecessor also confuses matters, as it indicates that Deadfire was not a lesser experience than the original.

Sawyer went on to say that until the team understands why Deadfire failed to sell, it will not move forward with a new game.

Sawyer also stated that he personally would not want to work on a future Pillars of Eternity title. Without knowing what problems held back sales, the developer would simply be guessing how to fix them.

Deadfire originally launched on May 8, 2018 on PC, with ports for Nintendo Switch, PlayStation 4, and Xbox One scheduled to follow in 2019. Microsoft has since purchased the developer.

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8 Comments

  1. Very strange. To me, Deadfire is one of the best games I’ve ever played. The only criticism I had was that their implementation of RTwP combat felt really awkward at times, but it still surprises me if combat in this type of game means so much to players.

  2. Very strange. To me, Deadfire is one of the best games I’ve ever played. The only criticism I had was that their implementation of RTwP combat felt really awkward at times, but it still surprises me if combat in this type of game means so much to players.

  3. Since Deadfire hasn’t released for consoles yet, I take it they’re only comparing computer sales for the two games. I can say that initially I was going to skip Deadfire due to the horrendous loading times of the first game, & man, there were a lot of loading screens (!!). I did immensely enjoy the writing of the first game so when they added turn-based combat (my two biggest weaknesses), I decided I’d pick it up when it releases for consoles.

  4. PoE2 was “punished” for the sins of PoE1. Because a lot of ppl including hardcore RPG fans didnt like PoE1 that much.

  5. PoE2 was “punished” for the sins of PoE1. Because a lot of ppl including hardcore RPG fans didnt like PoE1 that much.

  6. Has deadfire even been released yet? I don’t think it has been.

    1. It has been on PC, but not consoles yet. It was supposed to be out this month, but nothing has been announced yet.

  7. I really enjoyed the game. The only problem I had with it is that you didn’t get to role-play as much… My character was an noble from the Aedyr Empire. Why the hell would I help the Islanders? I want to regain my ancestral homes! and the best way to do that is to conquer a foreign nation!! Seriously though just a little more fleshing out and I believe it would have been one of the truly great games.

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