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PlatinumGames Discusses Development Approach, Astral Chain

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At Bitsummit 7 Spirits in Kyoto, Japan, Atushi Inaba and Takahisa Taura of PlatinumGames elaborated on how the studio approaches work.

Taura was previously the lead designer for NieR: Automata and is currently the director for Astral Chain. He notes that the biggest driver is passion when it comes to making games and that young developers need to come in with an open mind to learn from a variety of different sources.

Taura also spoke about the challenges of creating a new IP instead of new a entry in an existing franchise, stating that one of those challenges for him is confidence on a personal level. However, Inaba noted that Taura’s passion for game development has been crucial in keeping the pressure of creating an original game at bay from his team.

Inaba also emphasized the fostering of young developers, noting that not very many Japanese studios put in the work to do so. Additionally, he discussed how PlatinumGames develops its new creators in order to grow and create original content, saying “right now there are a lot of different games that are moving forward internally and that have not been announced, giving new directors a chance to shine in addition to what Hideki Kamiya is doing.”

Finally, Taura mentions that the team behind Astral Chain is made up of young creators, exclaiming how great it was to have fresh faces working on the game.

Astral Chain is set to release August 30, 2019 in North America and Europe for the Switch.

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Watch Dogs: Legion Creative Director Details the Game’s Permadeath Mechanic

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watch dogs: legion

In a bold move from, Watch Dogs: Legion makes every NPC playable with the added risk of permanent death.

During an interview with Gamingbolt, Watch Dogs: Legion creative director Clint Hocking talked about why the new feature is so special.

Watch Dogs: Legion lets players recruit any NPC into the hacker group known as DedSec. However, each of these characters can die during combat. Once a character hits zero HP, players will have the choice to either surrender to authorities or risk a last-ditch effort which could result in the character’s permanent demise.

Should a player choose to surrender, the character will be taken to jail by authorities. During this time players can either wait out a sentence or break the member out. For those unlucky enough to keep fighting and fall twice, their individual story will come to an end.

Hocking went on to describe the uniqueness of ever NPC in the game.

“Since every mission, every line of dialogue, and every cutscene has been written to account for every possible character, the loss of one of your characters means that the rest of your team will have to pick up where they left off and the plot and the story will carry on. Each character has their own origin story – the story of how they are recruited into DedSec, and once they are on your team, the main missions and the overall game narrative are the story of DedSec as a team, and how they collectively work to halt the emergence of the authoritarian regime that is trying to take over the city.”

Promotional material for the game detail four DLC characters that will be playable post-launch. It will be interesting to see how these paid DLC members will be affected by the permadeath mechanic, especially as the silhouettes suggest returning Watch Dogs fan favourites.

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