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Sony Announces First PlayStation 5 Details, Confirms Backwards Compatibility



PlayStation 5

PlayStation has come out of left field by verifying copious amounts of new details about its next-generation PlayStation console.

Reported on by and confirmed by the official PlayStation Twitter account, the information drop offers details about what the console will and will not be compatible with.

Mark Cerny is returning as lead system architect this time around and, as stated toward the beginning of the Wired article, this next hardware release is “no mere upgrade.”

Playing off of this-gen’s earliest theme, PlayStation’s next console will be backwards compatible – at least with PlayStation 4 titles.

Less of a surprise is that the console will also be compatible with PSVR hardware and games. The previous two nuggets of information are the fun pieces, but now it is time to get into the meat of the article.

What is assumed to be the PlayStation 5 will sport raytracing, 8K resolutions, and an SSD. That final piece of tech specifically allows for drastically decreased loading times. In the article, Spider-Man on PlayStation 4 is used as an example, where a loading screen that would normally take 15 seconds to load now takes less than one second thanks to the new hardware.

“The CPU is based on the third generation of AMD’s Ryzen line and contains eight cores of the company’s new 7nm Zen 2 microarchitecture.”

For those who may not understand the above information, just know that this console is going to carry some serious processing strength.

3D audio is also touched on in the article, though, the author’s words better describe what can be expected on that front.

“One of the words Cerny uses to describe the audio may be a familiar to those who follow virtual reality: presence, that feeling of existing inside a simulated environment.”

In many ways, the new tech is nearly incomprehensible.

Until the PlayStation 5 hits its speculated launch window of 2020, keep an eye on OnlySP’s FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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Layers of Fear 2 Launching Late Next Month



Layers of Fear 2

Layers of Fear 2 has been talked about for a while now and is finally coming late next month.

Announced today by publisher Gun Media, the sequel to the psychological romp through artistic ego Layers of Fear is set to launch May 28 for PC, PlayStation 4, and Xbox One.

Gameplay-wise, the sequel looks to cover similar ground as its predecessor. As a first-person psychological horror with “an emphasis on exploration and story,” players meander through heavily-scripted set-pieces while solving puzzles and being scared a whole lot.

Layers of Fear 2, though, will be swapping the paintbrush for the dizzying heights of Hollywood. According to the game’s Steam synopsis, players “control a Hollywood actor who heeds the call of an enigmatic director to take on the lead role in a film shot aboard an ocean liner.”

Stifled by their own acting ambitions, the protagonist finds themselves alone and marooned on an increasingly nightmarish boat. The game’s unnamed protagonist must navigate their own past and the challenges the director sets them to unlock the secret to not just the film they are starring in, but their own motivations.

The original Layers of Fear was a captivating take on modern, story-driven horror, so the sequel’s inventive premise and greater scope are welcomed. While the sequel is embarking to a radically different setting, the title looks likely to recapture the original’s claustrophobic, atmospheric level design.

For more on Layers of Fear 2 and the ever-changing world of single-player gaming, be sure to follow us on FacebookTwitter, and YouTube.

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