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PlayStation Sheds Light on Recent Remakes and Remasters

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MediEvil Remake PlayStation

PlayStation has revealed some information about the PlayStation 4’s past and upcoming resurrections in a post to its blog.

These resurrections include Crash Bandicoot, MediEvil, Resident Evil, and Spyro the Dragon. The post details commentary provided by the producers and designers from these gaming franchises:

  • Bobby Hopper, associate producer at Other Ocean Interactive (MediEvil)
  • Tsuyoshi Kanda, producer at Capcom (Resident Evil 2)
  • Kyle Martin, producer at Vicarious Visions (Crash Bandicoot N. Sane Trilogy)
  • Jan Stec, senior technical designer at Toys for Bob (Spyro Reignited Trilogy)

The blog post gives some great insight into the revival process for each of these titles. For example, Hopper says the following about the upcoming MediEvil remake:

“To keep this remake as true to the original as possible, our first step was to extract all the level geometry from the original game and then place it into the new engine to serve as our map for the placement of every tree, building, wall, etc. […] we then review each piece of low-resolution PS1 art, compare it to the PS1 concept art we have, and then develop our own concepts to update the visuals, all while keeping an eye on matching the tone of the original game.”

For readers interested in learning about how these classic PlayStation games came back to life, do not give the blog post a miss.

Be sure to also follow OnlySP on FacebookTwitter, and YouTube to stay informed on PlayStation news and so much more.

Craig fell in love with video games after being spoiled with all of the NES games he could ever want as a kid, and his passion for gaming continues decades later. After discovering a knack for writing in grade school, the two have come together nicely for him. River City Ransom and Final Fantasy VII are his jams.

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Sci-Fi Adventure Tether Back in Development, Demo Released

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Tether

Freesphere Entertainment has announced that Tether is back in active development, almost a year after it was put on hold.

Alongside the announcement, the team has finally released the prototype version of the previous incarnation of the project for free on itch.io. According to the announcement, the decision to release the demo came because “it seemed silly to have years of hard work sat there for people who worked on it to not get any recognition.”

The post also suggests that Freesphere has gone back to the drawing board for the project, saying that it is seeking to reduce the scope of the story and hinting at a “new direction.”

The demo is a long time coming, as creative director Mark Gregory first told OnlySP late last year that it would be made available as part of a larger interview discussing some of the problems and struggles faced by the team members, which included underfunding, a lack of publisher interest, and personal burnout.

For anyone unfamiliar with Tether, the sci-fi adventure promises to tell the story of a mother trapped aboard a space station while on a mission to prevent environmental collapse. While the premise raises echoes of the ‘walking simulator’ format, the game was quite ambitious, featuring time manipulation mechanics, a reactive AI enemy similar to Alien: Isolation‘s xenomorph, and immersive sim elements. How much of that will be retained in the new version remains to be seen.

OnlySP’s Amy Davidson has already pledged to trial the demo as a future entry in the Friday Freebies Club, which this week will examine \SPEK.TAKL\, so watch out for that.

For all the latest on Tether and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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