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Pre-Release Details & New Screenshots Released for ‘Ghost of a Tale’



The lead developer of upcoming action-adventure game Ghost of a Tale has released some new screenshots of the game and talked about how it is coming together. He also discussed new details regarding what we can expect to see in the game’s pre-release.

Seith’s update, which can be read here,  first touches upon the revisions and fixes the team are making to ready the game for release, from “debugging the save/load process” to amping up the movement of the in-game rats, and Seith makes it clear that he is happy with the progress they have made in doing this.

We then move to discussing the pre-release, which Seith says will probably not be ready in time for his “charitable wish” of the upcoming three weeks because of all the playtesting and bug-fixing required. He is “not about to take any shortcuts” and has thanked fans for their enduring support.

When the pre-release is made public, Seith says it will be “roughly 20-25% of the final game. It sports a little less than thirty quests (including both main and secondary ones) and lets you explore two main areas, both indoors and outdoors.”

Some game mechanics will not be making it in to the pre-release but “what’s there will give you a very accurate sense of the game’s atmosphere and scope.” The length of it is undetermined as yet, but it is set to be at least a couple of hours long, and though it looks like it will only be in English to begin with, Seith hopes to add many other languages “when money allows it.”

Finally, Seith addressed rumours that Sony would follow Microsoft, who have given the game a spot on the Xbox One, in taking Ghost of a Tale on , saying that they are aware of the game and are interested in bringing it to their newest console, but that he “can’t go in to any details about it yet.”

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Ubisoft Discusses How Uplay Plus Will Improve Communication With Players



Ubisoft Uplay+

Ubisoft believes that its new subscription service Uplay Plus will help the publisher improve communication with players.

Alain Corre, the executive director of EMEA at Ubisoft, spoke to where he outlined the vision and strategy for the company’s new subscription service. He explained that Uplay Plus will help boost communication with players, and the feedback it receives will help improve Ubisoft’s games.

“The reason behind our subscription service… it gives more possibilities for our fans to play our games and we can talk to them. We can keep them in our worlds, we can discuss with them and—thanks to what they say and the way they behave—we can feed that back into our games development. When we are in control of that within our ecosystem, we feel it’s beneficial for our fans. That’s ultimately what we want to do; we want to have more contact with them, more interaction, listening more to what they want and improve based on what they say.”

Corre highlighted that Ubisoft will not solely focus its efforts on Uplay Plus; players will still be able to pick up any of the publishers games either physically or as digital downloads. He explained that the company’s strategy moving into a subscription service is to adapt with modern consumer tends of gamers.

“We are still keeping the traditional model whether they buy our games in a store or download them. It’s really a case of offering the possibilities. Consumers are evolving really fast, and we want to adapt to what they want and propose new things to them, as well as keep the other means of distribution.”

Furthermore Ubisoft revealed that Uplay Plus and all past and future games will be available on the Google Stadia. Ubisoft was an early vocal supporter of Google’s new console, especially as the upcoming console focuses solely on streaming games.

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