The Order: 1886 is only a couple months away now, and up until just a few weeks ago, the press had been primarily negative towards the title. Sure, the graphics are great, but would the gameplay live up to par?
For far too long, Ready at Dawn waited to release footage that would change the minds of press outlets and players alike , which allowed speculation and negativity to fester and grow. However, now that Ready at Dawn has had a chance to show off more of the game, it seems the tides have shifted, and the press are now looking positively at both its graphics and gameplay.
— Andrea Pessino (@AndreaPessino) December 8, 2014
On the other side of the spectrum, the vocal community of gamers seem to have their minds made up about a game that’s not even released yet. This isn’t really tied to just one game, it’s a problem that plagues almost every major release. Part of that is because of how the gaming press hypes every game to insurmountable levels, but it’s also because of all the “gameplay targets” that are shown off by publishers at events like E3. Either way, gamers and writers alike are too quick to judge a game for better or worse, and also too quick to defend a game based on the little information/footage available.
There’s a difference between critical press and negative press. The critical views of The Order probably helped Ready at Dawn refine and fix the issues that were noticed by the press and players alike. The negative press has looked at the fundamentals of the game, even going as far to question Ready at Dawn’s vision for their own game, which isn’t exactly fair to them.
Looking back on all that negative and positive press alike, was any of it really warranted? Sure, your first impressions matter, and Ready at Dawn didn’t necessarily show off the footage you “wanted” to see, but in this day and age, it almost seems that developers have to show you the majority of what is in their game before you buy it. This puts Ready at Dawn between a rock and a hard place, so to speak. The game is a linear narrative-driven cinematic experience, so do you really want to see the majority of such a game before you buy it?