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The Press and Gamers Alike Were too Quick to Judge The Order: 1886

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The Order: 1886 is only a couple months away now, and up until just a few weeks ago, the press had been primarily negative towards the title. Sure, the graphics are great, but would the gameplay live up to par?

For far too long, Ready at Dawn waited to release footage that would change the minds of press outlets and players alike , which allowed speculation and negativity to fester and grow. However, now that Ready at Dawn has had a chance to show off more of the game, it seems the tides have shifted, and the press are now looking positively at both its graphics and gameplay.

On the other side of the spectrum, the vocal community of gamers seem to have their minds made up about a game that’s not even released yet. This isn’t really tied to just one game, it’s a problem that plagues almost every major release. Part of that is because of how the gaming press hypes every game to insurmountable levels, but it’s also because of all the “gameplay targets” that are shown off by publishers at events like E3. Either way, gamers and writers alike are too quick to judge a game for better or worse, and also too quick to defend a game based on the little information/footage available.

There’s a difference between critical press and negative press. The critical views of The Order probably helped Ready at Dawn refine and fix the issues that were noticed by the press and players alike. The negative press has looked at the fundamentals of the game, even going as far to question Ready at Dawn’s vision for their own game, which isn’t exactly fair to them.

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Looking back on all that negative and positive press alike, was any of it really warranted? Sure, your first impressions matter, and Ready at Dawn didn’t necessarily show off the footage you “wanted” to see, but in this day and age, it almost seems that developers have to show you the majority of what is in their game before you buy it. This puts Ready at Dawn between a rock and a hard place, so to speak. The game is a linear narrative-driven cinematic experience, so do you really want to see the majority of such a game before you buy it?

Nick Calandra
OnlySP founder and former site owner.

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6 Comments

  1. too quick to judge? Thats utter BS. the gameplay we saw looked like it didn’t control / handle well at all. they keep making suttle changes and now it seems to play like last of us with the guns having heavy recoil. 9/10 fan feedback is accurate than not. kids be playing games all day everyday so they know when a game looks like shit.

    1. Well, you seemed to have missed the part in the article where I stated that feedback probably helped them fix the issues people were having with the game. The judging was based on the game being “too” cinematic and not enough gameplay to mix.

    2. I think any game that’s judged as “awesome” or “shit” (there’s never any middle ground) based off trailers and pre-alpha footage has been judged too quickly.

      I can’t imagine that RAD were expecting such negativity from their previews but you’d have to guess they were glad they were showing the previews in the end. As the article said it’s probably helped them fine tune a lot of stuff just based on gamers’ reactions to the overly cinematic footage. In my opinion that cinematic stuff was only released to show how pretty the game was anyway. Not to show gameplay or anything like that.

    3. There is absolutely no way to judge a game before playing it, simple as that. How can you criticize a potentially 10 hour experience after having seen 15 minutes of it & not having actually put hands on it? Fan feedback is accurate 9 times out of 10? That’s pretty laughable. This has been the banner year for disappointments, from games that many gamers had had hands on experience with, had actually played and seen twice as much content than what RaD have shown for The Order. There’s no way to justify a knee jerk reaction until the actual product has hit shelves, no real way to spin that otherwise. The criticisms themselves don’t even hold water because people play & love “generic 3rd person shooters” every day & there hasn’t been a single critic able to express what makes this situation any different. The Last of Us is considered by many of these same outlets as being the Game of the Generation, so if you are comparing the two I’d say The Order has plenty of potential.

  2. Honestly, I’ll be happy if we get a (very) pretty looking, 10 hour campaign with tried-and-true shooting mechanics and at least a semblance of a plot stitching together the various environments they want to show off.

    And I feel that’s exactly what this game has been trying to be all along. I never got the impression that they were trying to re-invent the wheel, simply remove all jaggies from it =p I feel that pushing the envelope when it comes to visuals is just as important as pushing the envelope in narrative, mechanics or any other aspect of game design. As such, I am very excited to see what they can actually pull off come February. And if it plays like it showed at the PSX keynote, they have my support.

    Also, dat mustache.

  3. I’m really looking forward to several Sony exclusives for 2015, including The Order, No Man’s Sky, Uncharted, Rime, Until Dawn, Alienation, The Tomorrow Children, Everybody’s Gone to the Rapture, The Witness, etc. etc. etc. Having said that, I’m still concerned that The Order may see yet another delay, similar to The Witcher. I’m really hoping that doesn’t happen. This game should be going gold soon to make that Feb. date, yes?

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