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E3 2016

Prey 2 Could Be Re-Revealed at E3 2016

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Recently domains for prey2.com and prey3.com were updated, perhaps hinting at an up-and-coming announcement of Prey 2.

The domains link to a Facebook page called “prey2,” where it states the content isn’t available at the moment as “the link you followed may have expired, or the Page may only be visible to an audience that you aren’t in.” While this could be a holdout from earlier Prey 2 plans, a “whois” search reveals the most recent update to the domain was on the 21st of May.

In addition to this, a Tweet posting by aliennoire (a Twitter account whose description is “Your source for Prey and Prey 2!”) speculates that Prey 2 has been picked up by Dishonored developers Arkane Studios, who are poised to reveal the title on the 14th of June. While it doesn’t specify E3, the fact E3 2016 includes the 14th of June makes an unveiling at the event highly probable. Although it should be noted that the Tweet lacks a source, and the account is not an official account of any company (journalistic or to do with game development/publishing).

Announced in 2011, with some expecting a release in 2012, Prey 2 quickly became bogged down in delays due to concerns of the quality of the game. Rumours begun to circulate in 2013 that Arkane Studios took over control (potentially hence the current rumours of their involvement now), with Bethesda’s marketing and PR manager Pete Hines denying it to Rock Paper Shotgun.

From there, in 2014, Pete Hines (at the time vice president of Bethesda) confirmed to CNET that Prey 2 was cancelled, elaborating: “It wasn’t up to our quality standard and we decided to cancel it. It’s no longer in development. That wasn’t an easy decision, but it’s one that won’t surprise many folks given that we hadn’t been talking about it.”

It is possible this is all the tugging of straws by those who wished they were able to see the finished form of Prey 2, which was promised to be about collecting bounties across the galaxy. This is made all the more likely by a Twitter post being the primary source of the rumour, one that lacks a source or an official element. To be fair though, it is understandable to be excited for a game where you hunt down criminals across space.

Although, assuming Prey 2‘s announcement is around the corner, there is nothing to say it will be picking up the concept where Human Head Studios left off. Fingers crossed though, as I’m itchin’ to apprehend some galactic criminals dead or alive. Probably dead though, they probably resisted.

Via, PC Gamer.

E3 2016

Obduction Hands-On Preview – Not Your Standard Western

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IndieCade showcased a lot of gorgeous independent games at E3, including award-wining Cyan Inc.’s latest title, Obduction. Featuring a compelling storyline, dynamic characters, and taxing yet intuitive puzzles, Cyan evokes the spirit of Myst and Riven by creating an extremely immersive world that tests your powers of observation, rather than your reflexes.

The premise: an organic artifact plucks you from your serene night-time walk in the woods and transports you to a strange planet, to a small town that juxtaposes scenery of the old west and elements of futuristic technology. Holographic messages that you can play with the simple push of a button dot the town against the natural desert plant life and mine car tracks. Homes and other structures are built along side and into towering walls of red rock. There’s some imagery of Calico (California), Sedona (Arizona), and maybe a few other abandoned mining towns west of the Mississippi–but this isn’t Earth. Far from it.

Most of the holographic messages at the start of the demo were from the town mayor (acting as a sort of tour guide as he welcome you.) These are strategically placed at key points in the main part of town and, much like a self-guided tour of a museum, he’ll tell you about everything–from the people to the water. This part of the demo had a theme park feel to it, as it seemed oddly formal and detailed, and impersonal at the same time. The mayor himself was a little too “excited to see me,” even for a hologram. For as much information as he had about the town, he couldn’t seem to tell me where I actually was. There was something inherently sinister about him.

I did find one hologram of a woman outside the first house you’ll come to–a farmhouse with a porch and a white picket fence blocking in the front yard that could have been caught up in a Kansas twister itself. The woman’s message is friendly, albeit foreboding, as she tells you the name of a man not to trust in the area. There’s a giant laser-beam pointed into the sky, glowing and sparking, and a distinct lack of actual people. I did come across one gentlemen barricaded behind a high-tech vault door, unwilling to set foot outside. We conversed for about a minute or two, and that was that. I wandered away to explore the area further.

By sprinkling little bits of story from several characters right out the gate, it not only aids in creating Obduction’s immersive atmosphere, but it gives the player a mystery to solve–the chance to play detective and to figure out not only where they are and how they got there, but what secrets is this near-abandoned town is trying to cover with cacti and dry heat.

Obduction will be released for PC via Steam on July 26th and will be available for the Oculus Rift and HTC Vive.

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