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Prince of Persia Creator Suggests a Series Revival may Occur

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The creator of the Prince of Persia franchise, Jordan Mechner, may well be actively working to revive the franchise, which has been seemingly dead since 2010.

In response to a tweet from a fan, who loves the franchise and lamented its long absence, Mechner responded that he was working on it, and was “doing [his] best to make it happen!”.

Ubisoft still owns the publishing rights and has not made any statement that they intend to revive the franchise, but Mechner, who created the original 1989 game and worked on the franchise up until the 2003 reboot, Prince of Persia: The Sands of Time, seems dedicated to making it happen. Still, Ubisoft may be willing to revisit the franchise, as Prince of Persia: The Sands of Time was recently made backwards compatible with the Xbox One. While this gesture may seem small, it may be part of a larger picture, as Ubisoft Montreal CEO Yannis Mallat told IGN during last year’s E3 that he was open to someone coming in with a big idea to revitalise an old franchise. However, the publisher’s response to the fan’s tweet was dismissive of the idea, so  how long it might be until the next game in the franchise remains a mystery.

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Animal Farm Developer Talks Challenges of Adaptation

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Animal Farm

While details of the upcoming Animal Farm game remain scant, one of the key developers, Imre Jele, has opened up about the process of adapting George Orwell’s classic text.

Jele took to the stage during University College London’s recent event ‘Rebel? Prophet? Relic? Perspectives on George Orwell in 2019’ to discuss the inspirations and challenges the team has faced. While no transcript of the talk is available, sources from the event took to Twitter to share some of Jele’s insights.

Perhaps most notable is the statement (via the event’s official Twitter page) that “We didn’t want Animal Farm in space—we just wanted Animal Farm, as it was in the text.” This desire separates the project from other adaptations such as Dante’s Inferno or American McGee’s Alice that take considerable liberties with their source material. At the same time, the political nature of the book means that the game should offer more than simple entertainment:

However, these goals are complicated by the fact that, according to Jele (via The Orwell Foundation) that the team is “constantly encountering the problem: at what point in the story would Orwell allow the the reader—the player—to make choices?”

Jele also discussed his own history with the book, which he first experienced as a child in Russian-occupied Hungary, and how it related to his family’s political opinions.

The game was first announced almost two years ago and described as an “adventure-tycoon” experience, though relatively few concrete details have yet been made available. At present, only a PC launch is confirmed, while no release window has been announced.

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