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Project Resurgence Heads to Kickstarter, a New 90s Inspired RPG for PC

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Nectar Game Studios have decided to put their upcoming title, Project Resurgence, on Kickstarter.

Described on the Kickstarter page as “an episodic single-player computer RPG inspired by the classics of the late 90s”, the game will take you to the dark, fantastical post-apocalyptic world of Lumen, where nothing is safe and the rebuilding of the world is progressing slowly. You are challenged with navigating the world and “in this mysterious environment, there are no right or wrong answers—only actions and consequences.” Inspiration for the game is taken from titles as wide ranging as Baldur’s Gate, Planescape: Torment and The Witcher.

You can create your own character through whom you will experience the world, taking part in detailed character interactions and detailed combat sequences where you will be able to take control of allies and choose between turn-based combat and real-time combat modes. Perhaps fighting isn’t always the solution though, and the game offers the chance to resolve many of your conflicts in a non-violent manner either through stealth or cunning in conversation. Each episode constitutes its own self-contained story, but also joins together into a larger overarching plot that binds each of the pieces together.

Nectar say they have opted for Kickstarter not just to raise funds for the game, but because they want to bring fans into the development process as much as possible, offering the alpha and beta testing versions of the game to those who are willing to back beyond a certain level and allowing those who are very keen on the project a view into the designer area of their forum. They also want to ensure that they have the creative freedom to carry out their ideas in the way that they want, and Kickstarter seems to be the best way to do that.

The RPG will be split in to five episodes, with the first estimated for release in Q1 2017. With 34 days remaining the project has so far raised $42, 352 of its $160,000 goal.

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Ubisoft Discusses How Uplay Plus Will Improve Communication With Players

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Ubisoft Uplay+

Ubisoft believes that its new subscription service Uplay Plus will help the publisher improve communication with players.

Alain Corre, the executive director of EMEA at Ubisoft, spoke to GamesIndustry.biz where he outlined the vision and strategy for the company’s new subscription service. He explained that Uplay Plus will help boost communication with players, and the feedback it receives will help improve Ubisoft’s games.

“The reason behind our subscription service… it gives more possibilities for our fans to play our games and we can talk to them. We can keep them in our worlds, we can discuss with them and—thanks to what they say and the way they behave—we can feed that back into our games development. When we are in control of that within our ecosystem, we feel it’s beneficial for our fans. That’s ultimately what we want to do; we want to have more contact with them, more interaction, listening more to what they want and improve based on what they say.”

Corre highlighted that Ubisoft will not solely focus its efforts on Uplay Plus; players will still be able to pick up any of the publishers games either physically or as digital downloads. He explained that the company’s strategy moving into a subscription service is to adapt with modern consumer tends of gamers.

“We are still keeping the traditional model whether they buy our games in a store or download them. It’s really a case of offering the possibilities. Consumers are evolving really fast, and we want to adapt to what they want and propose new things to them, as well as keep the other means of distribution.”

Furthermore Ubisoft revealed that Uplay Plus and all past and future games will be available on the Google Stadia. Ubisoft was an early vocal supporter of Google’s new console, especially as the upcoming console focuses solely on streaming games.

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