After Double Fine Productions appeared on stage at Microsoft’s E3 2019 press conference to announce it had joined the platform holder’s first-party ranks, founder Tim Schafer confirmed that Psychonauts 2 remains a multiplatform project.
In a video following the announcement (embedded below), Schafer addressed concerns about whether Psychonauts 2 will still be a multiplatform game as originally intended.
“First of all, our existing commitments to backers of Psychonauts 2, or any other agreements we’ve made, will be fulfilled,” Schafer said. “So whatever platform you chose to receive your copy of Psychonauts 2 on, for example, you’ll still get it.”
However, Schafer went on to say that once those agreements have been satisfied, the studio will then focus on, “Xbox, Game Pass, and PC.”
Schafer briefly outlined the reason for accepting Microsoft’s offer, but assured Double Fine’s fans that it will continue making games in its usual style and that the acquisition will not change the culture formed by 20 years of independence.
Perhaps the most revealing moment in the conference was Schafer’s next comment: “The thought of being able to develop [ideas] without having to drag them all over the world, pitching to every publisher that exists—that’s just really nice to think about.”
Double Fine had issues with publishers in the past. Psychonauts 2 was signed by Starbreeze, but financial issues meant that production was unlikely to happen.
During the press conference, Microsoft showed off exclusive gameplay including a fair amount of cinematic reveals of the game world. Psychonauts 2 will be a third-person platform game similar in gameplay to its predecessor and feature in the Game Pass catalogue. Psychonauts 2 is set for release in 2019 for Pc, PlayStation 4, and Xbox One.