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Psychonauts 2 Will Stay Multiplatform Despite Being Acquired by Microsoft

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Psychonauts 2

After Double Fine Productions appeared on stage at Microsoft’s E3 2019 press conference to announce it had joined the platform holder’s first-party ranks, founder Tim Schafer confirmed that Psychonauts 2 remains a multiplatform project.

In a video following the announcement (embedded below), Schafer addressed concerns about whether Psychonauts 2 will still be a multiplatform game as originally intended.

“First of all, our existing commitments to backers of Psychonauts 2, or any other agreements we’ve made, will be fulfilled,” Schafer said. “So whatever platform you chose to receive your copy of Psychonauts 2 on, for example, you’ll still get it.”

However, Schafer went on to say that once those agreements have been satisfied, the studio will then focus on, “Xbox, Game Pass, and PC.”

Schafer briefly outlined the reason for accepting Microsoft’s offer, but assured Double Fine’s fans that it will continue making games in its usual style and that the acquisition will not change the culture formed by 20 years of independence.

Perhaps the most revealing moment in the conference was Schafer’s next comment: “The thought of being able to develop [ideas] without having to drag them all over the world, pitching to every publisher that exists—that’s just really nice to think about.”

Double Fine had issues with publishers in the past. Psychonauts 2 was signed by Starbreeze, but financial issues meant that production was unlikely to happen.

During the press conference, Microsoft showed off exclusive gameplay including a fair amount of cinematic reveals of the game world. Psychonauts 2 will be a third-person platform game similar in gameplay to its predecessor and feature in the Game Pass catalogue. Psychonauts 2 is set for release in 2019 for Pc, PlayStation 4, and Xbox One.

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Steve's two passions are journalism and gaming and has written for other publications before joining OnlySP. He likes to play RPG and Action/Adventure games on consoles, and sometimes wears a baseball cap backwards

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Ubisoft Discusses How Uplay Plus Will Improve Communication With Players

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Ubisoft believes that its new subscription service Uplay Plus will help the publisher improve communication with players.

Alain Corre, the executive director of EMEA at Ubisoft, spoke to GamesIndustry.biz where he outlined the vision and strategy for the company’s new subscription service. He explained that Uplay Plus will help boost communication with players, and the feedback it receives will help improve Ubisoft’s games.

“The reason behind our subscription service… it gives more possibilities for our fans to play our games and we can talk to them. We can keep them in our worlds, we can discuss with them and—thanks to what they say and the way they behave—we can feed that back into our games development. When we are in control of that within our ecosystem, we feel it’s beneficial for our fans. That’s ultimately what we want to do; we want to have more contact with them, more interaction, listening more to what they want and improve based on what they say.”

Corre highlighted that Ubisoft will not solely focus its efforts on Uplay Plus; players will still be able to pick up any of the publishers games either physically or as digital downloads. He explained that the company’s strategy moving into a subscription service is to adapt with modern consumer tends of gamers.

“We are still keeping the traditional model whether they buy our games in a store or download them. It’s really a case of offering the possibilities. Consumers are evolving really fast, and we want to adapt to what they want and propose new things to them, as well as keep the other means of distribution.”

Furthermore Ubisoft revealed that Uplay Plus and all past and future games will be available on the Google Stadia. Ubisoft was an early vocal supporter of Google’s new console, especially as the upcoming console focuses solely on streaming games.

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