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Psychonauts Coming to PS4 This Spring

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Psychonauts coming to PS4

Double Fine has announced via a post on the PSblog that cult classic Psychonauts will be making its way to the PS4 this spring.

Originally released on PS2 way back in 2002, Psychonauts tells the tale of Rasputin, a young boy who dreams of becoming a member of an elite psychic secret agency known as the Psychonauts.

Running away from his life as an acrobat in the Circus, Raz breaks into their secret training facility The Whispering Rock Psychic Summer Camp. After the camp Councillors decide to allow Raz to stay until his parents can come pick him up, he begins his training to become a Psychonaut. However with each new mind Raz explores it becomes clear that all is not well at Whispering Rock, thus he sets out on a psychic odyssey into the minds of misfits, monsters, and madmen. 

Responding to comments on the post, Double Fine’s Community Manager Mike Spatford confirmed that sadly this will not be a port of the revamped PC version, which was updated with higher resolution textures and better lighting, among other things, but the PS2 version running through the PS4’s shiny new emulator with a few ‘bells and whistles’ added.

My advice to anyone in PAL regions thinking about getting this; unless they confirm 60Hz support for the region, make yourself a North American account and download it from there to avoid disappointment and get the ‘best’ version of the game.

Personally, I was hoping that this  would be announced, (though I was hoping for a proper remaster if I’m honest) as it’ll give us all a nice opportunity to revisit the original before Psychonauts 2 hits sometime in 2017/8. Now that it has successfully reached its crowdfunding target of $3.3 million. 

As always, remember to tell us what you think in the comments, and be sure to follow us on Facebook and Twitter for all things Single Player including all the latest on Psychonauts 

 

 

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Sci-Fi Adventure Tether Back in Development, Demo Released

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Tether

Freesphere Entertainment has announced that Tether is back in active development, almost a year after it was put on hold.

Alongside the announcement, the team has finally released the prototype version of the previous incarnation of the project for free on itch.io. According to the announcement, the decision to release the demo came because “it seemed silly to have years of hard work sat there for people who worked on it to not get any recognition.”

The post also suggests that Freesphere has gone back to the drawing board for the project, saying that it is seeking to reduce the scope of the story and hinting at a “new direction.”

The demo is a long time coming, as creative director Mark Gregory first told OnlySP late last year that it would be made available as part of a larger interview discussing some of the problems and struggles faced by the team members, which included underfunding, a lack of publisher interest, and personal burnout.

For anyone unfamiliar with Tether, the sci-fi adventure promises to tell the story of a mother trapped aboard a space station while on a mission to prevent environmental collapse. While the premise raises echoes of the ‘walking simulator’ format, the game was quite ambitious, featuring time manipulation mechanics, a reactive AI enemy similar to Alien: Isolation‘s xenomorph, and immersive sim elements. How much of that will be retained in the new version remains to be seen.

OnlySP’s Amy Davidson has already pledged to trial the demo as a future entry in the Friday Freebies Club, which this week will examine \SPEK.TAKL\, so watch out for that.

For all the latest on Tether and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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