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Rage 2 Development Has “Been Pushing for the Story From the Very Beginning”

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Rage 2 has made headlines for its zany setting and full-throttle gameplay, but developers id Software and Avalanche have endeavoured to keep the story in the forefront of their minds.

In an interview with Official PlayStation Magazine, Avalanche narrative designers Loke Wallmo and Odd Ahlgren alluded to the inclusion of “strong story [components]” in Rage 2.

Wallmo began the story discussion by explaining Bethesda’s influence on Rage 2‘s story, stating that “Bethesda and Id Software have been pushing for the story from the very beginning.”

Ahlgren then expanded on the above, explaining how the open world of the title reinforces this story focus:

“Most people you meet, most stuff that you see, even enemies that you never really talk to, they have a backstory and they have a reason to be there, and they have a reason to behave in the outrageous way that they do. Most of these things are explained if you look close enough.”

In terms of characterisation, Wallmo promises a cast of “crazy characters that show up and have their own motivations for doing things and asking things of you.”

Rage 2 is set to release May 14 on PC, PlayStation 4, and Xbox One. For more on the ever-changing world of single-player gaming and Rage 2, be sure to follow OnlySP on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

Thanks for the tip, WCCFtech.

Ben Newman

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