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RAGE 2 Embraces Open-World Storytelling, Will Not Require Knowledge of Previous Game




One of the most significant changes that RAGE 2 offers from its 2011 predecessor is its evolved open-world storytelling.

As part of an interview with IGN, id Software studio director Tim Willits said that the “biggest evolution of the story from RAGE is, really, the mechanics of storytelling.”

That transformation stems from the embrace of non-linear storytelling. Although the first game featured an open world, its narrative was, primarily, a point-to-point adventure. However, RAGE 2 changes that, and players are able to interact with various characters to progress the narrative “at any time, in any order.”

Willits also mentioned that the story will come piecemeal, with players learning as they play, seemingly embodying the ethos of the Fallout series. Along with that, Willits said that players do not need to have played the previous game to understand the story, as 30 years have passed in the game world.

The full interview goes into more detail about the revamped combat and driving mechanics—the latter of which has abandoned the arcade model in favour of a more physics-based system.

These new details reinforce an earlier assertion that the story has been a focal point of the game’s development from the beginning.

RAGE 2 is a collaborative development between id Software and Just Cause developer Avalanche. The game is scheduled to launch on May 14 on PC, PlayStation 4, and Xbox One.

For all the latest on the game and much more from the world of single-player gaming, keep checking in with OnlySP on FacebookTwitterYouTube, and join the discussion in our community Discord server.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at

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Ubisoft Discusses How Uplay Plus Will Improve Communication With Players



Ubisoft Uplay+

Ubisoft believes that its new subscription service Uplay Plus will help the publisher improve communication with players.

Alain Corre, the executive director of EMEA at Ubisoft, spoke to where he outlined the vision and strategy for the company’s new subscription service. He explained that Uplay Plus will help boost communication with players, and the feedback it receives will help improve Ubisoft’s games.

“The reason behind our subscription service… it gives more possibilities for our fans to play our games and we can talk to them. We can keep them in our worlds, we can discuss with them and—thanks to what they say and the way they behave—we can feed that back into our games development. When we are in control of that within our ecosystem, we feel it’s beneficial for our fans. That’s ultimately what we want to do; we want to have more contact with them, more interaction, listening more to what they want and improve based on what they say.”

Corre highlighted that Ubisoft will not solely focus its efforts on Uplay Plus; players will still be able to pick up any of the publishers games either physically or as digital downloads. He explained that the company’s strategy moving into a subscription service is to adapt with modern consumer tends of gamers.

“We are still keeping the traditional model whether they buy our games in a store or download them. It’s really a case of offering the possibilities. Consumers are evolving really fast, and we want to adapt to what they want and propose new things to them, as well as keep the other means of distribution.”

Furthermore Ubisoft revealed that Uplay Plus and all past and future games will be available on the Google Stadia. Ubisoft was an early vocal supporter of Google’s new console, especially as the upcoming console focuses solely on streaming games.

For more on from the world of single-player gaming, be sure to follow OnlySP on FacebookTwitter, and YouTube. Also, be sure to join the discussion in the community Discord server.

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