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RAGE 2 Embraces Open-World Storytelling, Will Not Require Knowledge of Previous Game




One of the most significant changes that RAGE 2 offers from its 2011 predecessor is its evolved open-world storytelling.

As part of an interview with IGN, id Software studio director Tim Willits said that the “biggest evolution of the story from RAGE is, really, the mechanics of storytelling.”

That transformation stems from the embrace of non-linear storytelling. Although the first game featured an open world, its narrative was, primarily, a point-to-point adventure. However, RAGE 2 changes that, and players are able to interact with various characters to progress the narrative “at any time, in any order.”

Willits also mentioned that the story will come piecemeal, with players learning as they play, seemingly embodying the ethos of the Fallout series. Along with that, Willits said that players do not need to have played the previous game to understand the story, as 30 years have passed in the game world.

The full interview goes into more detail about the revamped combat and driving mechanics—the latter of which has abandoned the arcade model in favour of a more physics-based system.

These new details reinforce an earlier assertion that the story has been a focal point of the game’s development from the beginning.

RAGE 2 is a collaborative development between id Software and Just Cause developer Avalanche. The game is scheduled to launch on May 14 on PC, PlayStation 4, and Xbox One.

For all the latest on the game and much more from the world of single-player gaming, keep checking in with OnlySP on FacebookTwitterYouTube, and join the discussion in our community Discord server.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at

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Layers of Fear 2 Launching Late Next Month



Layers of Fear 2

Layers of Fear 2 has been talked about for a while now and is finally coming late next month.

Announced today by publisher Gun Media, the sequel to the psychological romp through artistic ego Layers of Fear is set to launch May 28 for PC, PlayStation 4, and Xbox One.

Gameplay-wise, the sequel looks to cover similar ground as its predecessor. As a first-person psychological horror with “an emphasis on exploration and story,” players meander through heavily-scripted set-pieces while solving puzzles and being scared a whole lot.

Layers of Fear 2, though, will be swapping the paintbrush for the dizzying heights of Hollywood. According to the game’s Steam synopsis, players “control a Hollywood actor who heeds the call of an enigmatic director to take on the lead role in a film shot aboard an ocean liner.”

Stifled by their own acting ambitions, the protagonist finds themselves alone and marooned on an increasingly nightmarish boat. The game’s unnamed protagonist must navigate their own past and the challenges the director sets them to unlock the secret to not just the film they are starring in, but their own motivations.

The original Layers of Fear was a captivating take on modern, story-driven horror, so the sequel’s inventive premise and greater scope are welcomed. While the sequel is embarking to a radically different setting, the title looks likely to recapture the original’s claustrophobic, atmospheric level design.

For more on Layers of Fear 2 and the ever-changing world of single-player gaming, be sure to follow us on FacebookTwitter, and YouTube.

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