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More Evidence Emerges to Support PC Port of Red Dead Redemption 2

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Former Rockstar employees have provided new evidence suggesting a PC port of Red Dead Redemption 2.

Two employees’ LinkedIn accounts suggest that they worked on a PC version of the highly acclaimed project. The listings were initially found by Redditor Bongos_Mongos.

The first account comes from a former Rockstar Leeds programmer, claiming that he worked on Red Dead Redemption 2 on Playstation 4, Xbox One, and PC:

Linked In profile showing employee worked on RDR2 PC

The second account that featured the listing comes from a former Rockstar Toronto employee, Nan Ma, where he also claims he worked on a PC version of the title.

Since the time that the information was unearthed on Reddit, both statements have been removed from the accounts.

Although Rockstar has not explicitly stated that it is working on a PC port for Red Dead Redemption 2, the likelihood that the game will follow in the footsteps of GTA V seems to be ever increasing.

OnlySP’s Rhain Radford-Burns awarded the game the coveted High Distinction in his review last year, so PC players will be in for a treat if the game ever reaches the platform.

For more on from the world of single-player gaming, be sure to follow OnlySP on FacebookTwitter, and YouTube. Also, be sure to join the discussion in the community Discord server.

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LEGO Star Wars: The Skywalker Saga Technology Will Deliver a ‘Brand New Way to Explore the Entire Saga’

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LEGO Star Wars

LEGO Star Wars: The Skywalker Saga will benefit from modern technological capabilities leading to a whole new project rather than just remastering older episodes.

In an interview with GamesIndustry.biz, James McCloughlin game director at TT Games discussed the studio’s technological progress regarding game design compared to 15 years ago. McCloughlin confirmed that instead of remastering episodes one to six, the studio is developing a whole new experience to align with current player standards.

“We wanted to create a new Star Wars game which was designed without the technical restrictions of the older games—mainly episodes one to six—and since then we have learned so much as a studio.” He continued, “The older Star Wars games were great for that generation of gamers, but now players expect and need a lot more freedom in their play. With this game we hope to give players a brand new way to explore and enjoy the entire saga.”

One of the main features expected to dramatically change will be the size and scope of episodes one to six. McLoughlin highlights that player freedom is one of the biggest expectations of gamers and cited his experience working on Shadow of Mordor, Shadow of War, and the Batman Arkham series.

“Freedom is a massive part of modern games—since the days of the cantina [in the early Lego Star Wars games], we have designed and developed over-world spaces from Middle Earth to Gotham City all with different challenges and hurdles to overcome. This game should be an amalgamation of all of what we have learned so far as a studio.”

Furthermore McLoughlin explained that TT Games monitors consumer reception to its games, so after The Skywalker Saga is released the studio will consistently evaluate players’ reactions (both good and bad): “We now have a greater toolset to evaluate play through analytics and user testing that just wasn’t as readily available 15 years ago,” he explained. “We can now very easily target sectors of play and enhance the areas we know get the most traffic, to help make the entire experience great from start to finish.”

LEGO Star Wars: The Skywalker Saga is set to release in 2020 for PC, PlayStation 4, Nintendo Switch, and Xbox One. OnlySP’s Mike Cripe got to see the game in action at E3, finding that it may yet be as good as the highly anticipated Star Wars Jedi: Fallen Order.

For more on from the world of single-player gaming, be sure to follow OnlySP on FacebookTwitter, and YouTube. Also, be sure to join the discussion in the community Discord server.

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