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Red Faction: Guerrilla Re-Mars-tered to Release This July

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Red Faction: Guerrilla Re-Mars-tered has an explosive new trailer, along with confirmation that the remaster will release on July 3.

The project was originally developed in 2009 by Volition Inc., impressing critics with an intricately detailed destruction system and Mars-set open world. Rather infamously, the title was the last major success for THQ pre-bankruptcy.

The remaster contains a full rework of Guerrilla‘s shadows, lighting system, shaders, postprocessing, and other graphical fidelity elements. The update will be free for Steam owners of Red Faction: Guerrilla, which makes a nice change from the current economical models of remastered games.

The trailer, embedded below, shows off Guerrilla’s foundation-shaking gameplay, with the refined visuals looking significantly better than the source material:

Guerrilla‘s gameplay still holds up, especially the destruction and combat systems. Remasters are a dime-a-dozen in 2018, but seeing this project get the revamp privilege was a real surprise. Red Faction: Guerrilla Re-Mars-tered will launch on PC, PlayStation 4, and Xbox One.

Be sure to check out Dylan Warman’s list of Ten Games That Deserve a Modern Remake and to bookmark OnlySP on Facebook, Twitter, and YouTube.

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Watch Dogs: Legion Creative Director Details the Game’s Permadeath Mechanic

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In a bold move from, Watch Dogs: Legion makes every NPC playable with the added risk of permanent death.

During an interview with Gamingbolt, Watch Dogs: Legion creative director Clint Hocking talked about why the new feature is so special.

Watch Dogs: Legion lets players recruit any NPC into the hacker group known as DedSec. However, each of these characters can die during combat. Once a character hits zero HP, players will have the choice to either surrender to authorities or risk a last-ditch effort which could result in the character’s permanent demise.

Should a player choose to surrender, the character will be taken to jail by authorities. During this time players can either wait out a sentence or break the member out. For those unlucky enough to keep fighting and fall twice, their individual story will come to an end.

Hocking went on to describe the uniqueness of ever NPC in the game.

“Since every mission, every line of dialogue, and every cutscene has been written to account for every possible character, the loss of one of your characters means that the rest of your team will have to pick up where they left off and the plot and the story will carry on. Each character has their own origin story – the story of how they are recruited into DedSec, and once they are on your team, the main missions and the overall game narrative are the story of DedSec as a team, and how they collectively work to halt the emergence of the authoritarian regime that is trying to take over the city.”

Promotional material for the game detail four DLC characters that will be playable post-launch. It will be interesting to see how these paid DLC members will be affected by the permadeath mechanic, especially as the silhouettes suggest returning Watch Dogs fan favourites.

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