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A Remastered Version of Turok 2 is On Its Way, according to Nightdive Studios

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Nightdive Studios have offered an update on their upcoming remaster of Turok 2: Seeds of Evil.

Originally released on the N64 in 1998, and 1999 on the PC, the FPS pitted players against an alien force known as the Primagen while taking on the role of the titular Turok.

With a remastered release of the first game in the series, Turok: Dinosaur Hunter, at the end of last year, fans have eagerly awaited the well-received sequel to also receive the remaster treatment.

In the update the studio assures fans that development is underway, and has been since the first remaster shipped, but there are complications due to it being a larger game with “more enemies, more weapons, more locations” as well as multiplayer.

Also citing “contractual obligations” limiting their transparency, the studio nonetheless promises “the most authentic experience at the highest quality level available” when the game is deemed finished.

Until then, rest assured the sequel is being worked on and will be ready when it’s ready. When last we saw the series before these remasters, it was the lukewarm 2008 reboot entitled Turok whose own sequel was canned. Nightdive’s remasters seem to be doing us a favor and helping us forget that ill-fated shooter, and for that we can be thankful.

Source: Steam

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Cyberpunk 2077 Will Have Witcher-like Expansions

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CD Projekt Red’s UI Coordinator, Alvin Liu, spoke with Prima Games about the future of Cyberpunk 2077 and the possibility of post-launch expansions.

During E3 2019, co-founder of CD Projekt Red, Red Marcin Iwiński, briefly touched upon the existence of DLC plans for Cyberpunk 2077 by disclosing the project’s roadmap. Liu, however, now confirms that there are talks happening within the company about expansions despite the main focus still revolving around the base game. Liu also promises that Cyberpunk 2077 will have a satisfying conclusion that resolves the conflicts presented within the story and that nothing is being intentionally withheld in order to add it as DLC later.

“We want to make sure everything’s complete, but we also want to build open worlds. I know when I was playing The Witcher 3 and I finished everything, I still want to know what everyone was up to,” Liu said. “I think we’re going to have opportunities like that as well for Cyberpunk 2077.”

Liu explains that the expansions for The Witcher 3 helped flush out the open world by focusing on secondary characters from both the books and previous games. In terms of scale, the second and final expansion for The Witcher 3 was as big as the entirety of The Witcher 2, so the possible scope for Cyberpunk 2077‘s post-game content is limitless.

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