Paradox Interactive wants to shift from being primarily a PC publisher in the future.
The Swedish company, best known for producing franchises such as Crusader Kings and Europa Universalis, has released most of its titles exclusively on PC. However, that tendency could change in the future.
Speaking to PCGamesN at PDXCon, Paradox CEO Ebba Ljungerud explained that consoles were becoming a more viable option for the company.
Previously, developing for consoles was simply not feasible for the grand strategy titles it specialised in. Now that newer platforms support customizable controller options and are more powerful, they are a better fit for the genre.
“Things evolve, things change over time,” said Ljungerud. “If we had had this conversation a couple of years ago, we probably would have said yes, absolutely, console is dying. But it isn’t dying.”
“I think it matters more that we make deep, complex, and endless games, regardless,” said Shams Jorjani, chief business development officer at Paradox. “If you play it on your microwave, that’s fine.”
Paradox has already experimented with console releases. Stellaris launched on both PlayStation 4 and Xbox One in early 2019. Hopefully, this news means that fans will see similar releases on those platforms in the coming years.