Resident Evil 2

The 2019 remake of Resident Evil 2 will not be a one-to-one replica of the original, instead opting for a re-interpretation of the classic title through modern gameplay systems.

In an interview with Gaming Bolt, Mike Lunn, Brand Manager for Capcom, discussed how the project is shaping up, whilst contextualising how some of these modern systems will play out. Firstly, Lunn discussed the move to an over-the-shoulder perspective instead of using the first-person view of Resident Evil 7 or the classic fixed camera route. The perspective appears to be integral to Resident Evil 2‘s changes:

“If you played [Resident Evil 2] before, there’s going to be a lot of new stuff that you’re not going to expect. We’re going to switch up puzzles, we’re going to switch up enemy locations, and it felt right to change the perspective as well. On top of building an entirely new game from the ground up in the RE engine, we really wanted to try something new, and it felt right to change the perspective.”

Despite the move to a camera angle more commonly associated with action titles, the game will still be survival-horror at heart. Ammunition and resource conservation will still be essential, with players having to make careful decisions on where, when, and how to engage enemies. To offset this action with survival, Capcom has also introduced a crafting system ripped out of Resident Evil 7, which allows for the creation of resources.

The over-the-shoulder approach, too, is also said to allow for greater immersion into the horror, with the fixed camera of the original being implemented due to technological constraints.

Gameplay is not the only part of Resident Evil 2 that is seeing a re-draft, with Capcom taking the opportunity to expand on the original’s narrative, secondary characters, and world-building:

“There will be places in the original game, that you just drove by, or maybe just walked by, or people that you talk to maybe had a handful of sentences. You’re really going to have deeper experiences with those. Sometimes you can actually go on and play for an extended period. Sometimes you have a little bit more deeper story with that person. […] The narrative is definitely enhanced.”

Resident Evil 2 Remake will be releasing January 25 on PC, PlayStation 4, and Xbox One, with the title recently being selected as one of OnlySP’s Best of E3 2018 nominees. For more on the game and the world of single-player, be sure to follow OnlySP on Facebook, Twitter, and YouTube.

Ben Newman

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