Review Policy

If you would like to review your game, please don’t hesitate to ask.  Just contact the Editor in Chief at We will never say no to a game review opportunity! We are completely honest with our opinions, and if your game isn’t one of the best, we will give you our complete and honest feedback.

Sometimes we take a bit longer than other sites to get our reviews up.  This is necessary in order for our reviewers to fully understand and grasp the nature of the specific game they are reviewing. We pride ourselves in having non-biased, informed reviews that honestly reflect the author’s opinion. Our reviews cover all aspects of the game in question, including multiplayer content.


As of January 1, 2017, OnlySP updated its review policy, ceasing use of the ten-point scale for game reviews, as reconciling subjective quality with an arbitrary number had become increasingly difficult. Furthermore, the general quality of video games, combined with the variety of available gameplay experiences and the increasingly diversity of platforms (PC, console, mobile, AR, VR) made adherence to a faux-rigid, standardised measure futile.

Taking the place of the old scale was a new system, based on Australian university grading rubrics, which allows a more straightforward understanding of a game’s quality to be garnered at a single glance. The scale comprises five levels of increasing quality: Fail, Pass, Credit, Distinction, and High Distinction.

OnlySP Scoring Rubric

Fail: The fail grade is reserved for those rare games that are, for various reasons, either unplayable or fundamentally unenjoyable. Recent examples include the PC version of Batman: Arkham Knight and Rollercoaster Tycoon World. As a result, the grade is not to be given lightly and should expect to be seen only a handful of times in each calendar year.

Pass: The pass grade is for those games that are both functional and reasonably enjoyable, but do little to set themselves apart from their forebears and contemporaries. Recent examples include The Technomancer and Call of Duty: Infinite Warfare. Because the passing grade represents a litmus of quality, many games should receive this award.

Credit: The credit is for those games that are fundamentally enjoyable and somewhat memorable, containing one or more features that set them apart from the crowd, without being truly remarkable. Recent examples include Quantum Break and Firewatch. Because the credit represents a small step beyond the norm, many games should receive this award.

Distinction: The distinction is reserved for those games that are remarkable in some way and leave a lasting impression on the player, their excellence to be cited in the years to come. Recent examples include Dishonored 2 and Virginia. The distinction represents a notable leap in quality, and so relatively few games will receive this award.

High Distinction: The high distinction is reserved for those rare games that bear the capacity to redirect the course of the industry, representing a near-perfect fusion of gameplay, narrative, audio, and visual competency. Recent examples include The Last of Us and The Witcher 3: Wild Hunt. Because the award is reserved for the best of the best, it should be earned no more than one or two times each calendar year.

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