Connect with us

News

Rime Becomes Multiplatform Title

Published

 on

Originally a PlayStation 4 exclusive, Tequila Works’s Rime has gone multiplatform as a result of a publishing deal with Grey Box.

The title will now arrive on Nintendo Switch, PC, Playstation 4, and Xbox One. IGN recently released the game’s re-reveal trailer (embedded below), confirming the game’s now-multiplatform status.

Rime features a young boy who is shipwrecked on a desert island after a storm. The trailer shows him traversing crumbling ruins, tackling various different puzzles, and interacting with the world’s bizarre yet intriguing wildlife. The footage also encapsulates the magical side of Rime by showing off some of the game’s puzzles, including one featuring sentient rays of light and mirror-like spheres all moving as a part of large mechanisms.

One part of the trailer shows the hero pushing a golden sphere along a grooved circular path, causing the day and night cycle to advance, and revealing the wonder of Rime’s world once more.

This focus on the environment means that little is shown in the way of other human NPCs, other than the appearance of a mysterious character in a red hooded robe. The player character pursues this mysterious figure in a few shots during the trailer. The relationship between the two characters, however, is not explained.

Initially targeting a 2016 release, Rime was pushed back to 2017 in August last year when the new publishing deal was announced.

TTaking inspiration from games such as Ico and The Legend of Zelda: The Wind Waker, Rime will feature a subtle narrative, coupled with an enticing cel-shaded art style.

The game’s over-world also seems to have had some real-world influences. The developer  has stated that the game’s environment has been inspired by “the rugged, sunbaked terrain of the Mediterranean coast”.

Rime is currently scheduled for a May release, and today’s news means that it will be available on Nintendo Switch, PC, Playstation 4 and Xbox One.

News

LEGO Star Wars: The Skywalker Saga Technology Will Deliver a ‘Brand New Way to Explore the Entire Saga’

Published

 on

LEGO Star Wars

LEGO Star Wars: The Skywalker Saga will benefit from modern technological capabilities leading to a whole new project rather than just remastering older episodes.

In an interview with GamesIndustry.biz, James McCloughlin game director at TT Games discussed the studio’s technological progress regarding game design compared to 15 years ago. McCloughlin confirmed that instead of remastering episodes one to six, the studio is developing a whole new experience to align with current player standards.

“We wanted to create a new Star Wars game which was designed without the technical restrictions of the older games—mainly episodes one to six—and since then we have learned so much as a studio.” He continued, “The older Star Wars games were great for that generation of gamers, but now players expect and need a lot more freedom in their play. With this game we hope to give players a brand new way to explore and enjoy the entire saga.”

One of the main features expected to dramatically change will be the size and scope of episodes one to six. McLoughlin highlights that player freedom is one of the biggest expectations of gamers and cited his experience working on Shadow of Mordor, Shadow of War, and the Batman Arkham series.

“Freedom is a massive part of modern games—since the days of the cantina [in the early Lego Star Wars games], we have designed and developed over-world spaces from Middle Earth to Gotham City all with different challenges and hurdles to overcome. This game should be an amalgamation of all of what we have learned so far as a studio.”

Furthermore McLoughlin explained that TT Games monitors consumer reception to its games, so after The Skywalker Saga is released the studio will consistently evaluate players’ reactions (both good and bad): “We now have a greater toolset to evaluate play through analytics and user testing that just wasn’t as readily available 15 years ago,” he explained. “We can now very easily target sectors of play and enhance the areas we know get the most traffic, to help make the entire experience great from start to finish.”

LEGO Star Wars: The Skywalker Saga is set to release in 2020 for PC, PlayStation 4, Nintendo Switch, and Xbox One. OnlySP’s Mike Cripe got to see the game in action at E3, finding that it may yet be as good as the highly anticipated Star Wars Jedi: Fallen Order.

For more on from the world of single-player gaming, be sure to follow OnlySP on FacebookTwitter, and YouTube. Also, be sure to join the discussion in the community Discord server.

Continue Reading