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Rockstar might make a futuristic GTA game, would require a “good reason”




Have you ever thought to yourself how cool it would be to play a Grand Theft Auto title set in the future? Cars flying in a multi-level city resembling Coruscant, laser rifle blasts flying left and right as you swerve through lanes of air traffic trying to outrun police speeders. Believe it or not, Rockstar Games is interested in one day exploring such a possibility, provided they have a good enough reason to.

Rockstar Games’ Dan Houser recently spoke to French publication Ecrans, stating that the developer definitely finds something appealing about such a premise. However, he also smartly stated that in order for such an idea to work, it would have to serve a relevant and meaningful story. The following is a translated piece of the interview, provided by OXM.

We will do it the very second we have an idea… One of our strengths is the consistency of the game world. We’re not necessarily the best writers in the world, but we how to write a video game… When we decided to make a Western, it was because we knew we had something to say… We have no interest in going into science fiction for the sake of flying cars and laser guns. The best science fiction stories are those that speak about the human condition. So while this idea is very tempting and, by definition, anything’s possible in a videogame, we lack the essential thing for the moment: a good reason.

This in no way confirms such a project is in production, but it does indicate that Rockstar are willing to take some risks with the franchise if it ever grows stale. A GTA title set in the future would almost certainly be larger in scope then the already massive worlds of modern titles in the series, so perhaps such a game would be best-suited to next-gen consoles, where the jump in technology would give Rockstar some more breathing room for development and allow for bigger worlds, faster vehicles and the like.

Ultimately, Houser seems to think that a sci-fi GTA just for the hell of it would be silly and pointless. Do you agree? Even if you do, what would you like to see in a futuristic GTA if it were to be made? Let us know, and stay tuned for more news regarding any of Rockstar’s upcoming projects?

Now an occasional contributer, Michael Urban is the former Editor-in-Chief at OnlySP and has the nickname "Breadcrab" for reasons his therapist still doesn't understand. From the moment he first got hacked in Runescape, he's been uninterested in multiplayer games and has pursued the beauty of the single-player experience, especially in terms of story and creative design. His hobbies include reading, writing, singing in the shower, pretending to be productive, and providing info and feedback regarding the games industry. It is an industry, right? You can ask him a question or send him spam at Also, follow him on Twitter or the terrorists win. (@MichaelUrban1)


Supergiant Creative Director on Hades: “We’re Treating Early Access Almost Like a Serial TV Series”



Athene in Hades

Hades was Supergiant Games‘ first experience with Early Access, which has been a massive success and has helped shape the game for nearly a year.

In an interview with OnlySP, Greg Kasavin, creative director at Supergiant, stated that Hades was designed around the entire concept of an Early Access release so that “it could be modular—starting small, and getting bigger over time.”

Not only is Hades the first game in Supergiant’s collection that has gone through an Early Access phase, but, according to Kasavin, it is potentially the only one that could have benefited from it.

“I don’t think Early Access would have worked at all for our previous games. Take Transistor, for example. It’s a game most players finish in less than eight hours. It took us three years, getting the design and narrative and look to be just right. The game was not worth playing before it was done. If everyone basically knew what happened in the story all throughout development, and had experienced low-quality versions of key story moments dozens of times, its launch would have fallen completely flat,” Kasavin said.

When asked why anyone should consider purchasing Hades before its official release, Kasavin compared Hades to a TV series. “You can wait until it’s complete, see what critics and everyone are saying, and then binge on the whole thing if you hear good things. But, there’s a real pleasure in experiencing it as it unfolds.”

“Since we’re weaving narrative through the entire experience, we’re treating Early Access almost like a serial TV series.”

Hades‘ ‘Big Bad Update’ shipped on August 6, adding the Temple of Styx, the game’s fourth major biome, as well as its final battle. Hades is not done, though, as Kasavin suggests Supergiant is “now in a really good position to look at the game more holistically and continue making big improvements across the board.”

OnlySP’s full interview discussing Hades with Greg Kasavin will be published in the coming days, so keep an eye out!

For more on Hades, be sure to follow OnlySP on FacebookTwitter, and YouTube, or join the discussion in our community Discord server.

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