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Koei Tecmo America: Romance of the Three Kingdoms Giveaway



Romance of the Three Kingdoms XIII, a turn-based strategy game developed by Koei and published by Koei Tecmo, is having a giveaway today, April 25, 2017.

Marking the official English release for the Xbox One version of the game, Koei Tecmo America is hosting a giveaway for Romance of the Three Kingdoms XIII. Anyone who retweets the giveaway’s announcement before 5:00PM PDT on April 25 will have a chance at winning a free copy of the game’s expansion pack.

Romance of the Three Kingdoms XIII was released for PC, PlayStation 3, and PlayStation 4 in Japan in January 2016. International versions of the game were released for PC and PlayStation 4 in Europe and North America in July last year. A Nintendo Switch port released in Japan last month, with a PlayStation Vita version scheduled for May 25, 2017.

Like its predecessors in the series, Romance of the Three Kingdoms XIII utilizes turn-based strategy gameplay featuring heroes from other Koei Tecmo projects (including the Dynasty Warriors series).

Koei—a Japanese video game developer—is a subsidiary of Koei Tecmo, a Japanese video game publisher. Since it was founded in 1978, Koei has become known for its work on the Dynasty Warriors and Kessen franchises.

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Animal Farm Developer Talks Challenges of Adaptation



Animal Farm

While details of the upcoming Animal Farm game remain scant, one of the key developers, Imre Jele, has opened up about the process of adapting George Orwell’s classic text.

Jele took to the stage during University College London’s recent event ‘Rebel? Prophet? Relic? Perspectives on George Orwell in 2019’ to discuss the inspirations and challenges the team has faced. While no transcript of the talk is available, sources from the event took to Twitter to share some of Jele’s insights.

Perhaps most notable is the statement (via the event’s official Twitter page) that “We didn’t want Animal Farm in space—we just wanted Animal Farm, as it was in the text.” This desire separates the project from other adaptations such as Dante’s Inferno or American McGee’s Alice that take considerable liberties with their source material. At the same time, the political nature of the book means that the game should offer more than simple entertainment:

However, these goals are complicated by the fact that, according to Jele (via The Orwell Foundation) that the team is “constantly encountering the problem: at what point in the story would Orwell allow the the reader—the player—to make choices?”

Jele also discussed his own history with the book, which he first experienced as a child in Russian-occupied Hungary, and how it related to his family’s political opinions.

The game was first announced almost two years ago and described as an “adventure-tycoon” experience, though relatively few concrete details have yet been made available. At present, only a PC launch is confirmed with consoles a possibility, while no release window has been announced.

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