Following on from the announcement of Dishonored 2 at E3, a Reddit user claims to have a number of encouraging new details about the upcoming title. The user ascribes credit for the find to an unnamed user of Bethesda’s forums. Please note, however, that these details are currently unverified, which is why we have them listed as a rumour for the time being.
If the details are true, it seems as though Arkane are using the original game as a launching-off point in a way that many other sequels simply can’t match. For example, while many of the supernatural powers from the original game, such as Blink, Possession, and Devouring Swarm, will return, they will this time be tied to skill trees, which can be upgraded in any way the player sees fit. This is designed to increase replayability, as it provides scope for the player to focus on only a few powers in each playthrough, if they so desire. In this respect, it seems to be drawing inspiration from RPGs in giving players opportunity to tailor the character to a specific playstyle. Another way in which the developers are reportedly doing this is by changing up Bone Charms. This time around, Emily is capable of crafting her own, with over 400,000 potential combinations.
Arkane’s ambition with Dishonored 2 goes further than just the gameplay mechanics, however. The Chaos system, which determined the overall atmosphere of the world and outcome of the story in the original, is being revamped to provide more direct consequences, as well as changing up the game to make it more difficult. A specific focus has been put on the A.I. of the game, which will employ more realistic searching and greater situational awareness than in the first game. In addition, they are implementing an additional game mode that will be revealed at a later date. Furthermore, the level demoed in the debut cinematic trailer (embedded below) will be playable in the final game.
Finally, unlike the previous title, which ran on Unreal Engine 3, Dishonored 2 is running on a bespoke game engine based on id Tech 6 (which will be used for the forthcoming DOOM reboot). This means a vast improvement in the rendering technology to go along with the already strong artistic design of the title.
Please bear in mind that all of this, for the time being, is counted as speculation. What we do know for certain is that Dishonored 2 will introduce Emily Kaldwin as a playable character, alongside the original title’s Corvo Attano, and that it will be set fifteen years on from the original, with a new, supernatural threat usurping Emily’s throne.
Dishonored 2 is expected to launch in the first half of 2016 on the PC, PlayStation 4, and Xbox One, preceded by a remastered release of the original title for the consoles in August.