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Enemies in Rune Getting Massive AI Overhaul Ahead of August Playtests

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Following Rune’s second closed beta test, developer Human Head Studios announced that some significant improvements will be coming to the game.

The second beta test took place during July, 2018, and was only available to fans who subscribed to the site’s newsletter. While the first beta focused mainly on the single-player aspect of the game, the second included multiplayer combat alongside PvE.

The latest update from Human Head Studios promises more playtests to come in August with updates to the AI, combat, and an added clan system. Clans will now allow gamers to group up with friends easier without the risk of friendly fire.

The AI has received an overhaul that adds more attack options such as lunges and jumping attacks whilst also adding the ability to dodge and block the player’s attacks. Not only will the NPCs receive a wider variety of offensive and defensive abilities, but they will also gain the power to harness runes and switch their weapons mid-fight. This drastic change to the AI makes the co-op aspect a necessity, as players will quickly become outmatched by swarms of enemies.

The player character will also receive changes to the combat system that channels the original flow of Rune Classic. Dodging will now no longer cancel attacks, but gamers will be able to perform a slash while evading. Animations and hitboxes have also received general improvements to make encounters smoother.

Playeers seeking to get involved in the next Rune playtest can sign up for a chance at access via the official website.

To stay up to date on the latest Rune news and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube.

 

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Building Hades’ Myth-Born Characters Has Been “Refreshingly Different” for Supergiant Games

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Chaos in Hades

Hades is the first game developed by Supergiant Games without an original cast of characters, but the studio’s creative director says this has not hindered development at all.

Unlike Bastion, Transistor, and Pyre, which produced Supergiant characters such as The Kid, Red, and Hedwyn, the majority of Hades‘ characters come from Greek mythology.

However, borrowing from Greek mythology is extremely common in video games—God of War, Kid Icarus, Persona, and Saint Seiya are just a few series that do.

Building an interesting world around an environment that so many gamers are already familiar with could prove challenging, but Supergiant’s Greg Kasavin told OnlySP in a recent interview that this was a very welcomed change.

“Part of the appeal of creating a game based on an adaptation of an existing mythos is that it’s a refreshingly different process from what we’ve done in the past. We know what it’s like to create worlds from scratch! We’ve never adapted one, though.”

As a kid, Kasavin would grow frustrated by how modern adaptations of mythological characters would be diluted to the point of dismissing all of their complexities and “disturbing qualities.” He told OnlySP, “[Supergiant Games] started from the observation that the Olympians are a big, dysfunctional family, and everything flowed from there. I think we’re being true to the source material, as well as true to life.”

There are some original characters in Hades, though, and the game even builds upon a few mythological characters who do not have as robust of a story behind them. “Our protagonist character, Zagreus, best represents this. We know almost nothing about him from the source mythology, other than maybe he’s a son of Hades, or maybe he’s even an early version of Dionysus. The idea that Hades, god of the death, might have secretly had a son was so compelling, we decided to make it the premise of the whole game,” Kasavin said.

Kasavin even shared insight on his personal inspiration from Studio Ghibli on the subject of working with familiar characters: “If there’s any inkling that adapting a work is somehow a step down from creating your own original setting, Ghibli films such as Howl’s Moving Castle and The Secret World of Arrietty remind me that that’s nonsense. Adapted works have no less inherent merit than original works.”

Hades is currently in Early Access and is available on PC as an Epic Games Store exclusive. Look out for OnlySP’s full interview with Greg Kasavin in the next few days!

For more on Hades, be sure to follow OnlySP on FacebookTwitter, and YouTube, or join the discussion in our community Discord server.

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