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Enemies in Rune Getting Massive AI Overhaul Ahead of August Playtests

Following Rune’s second closed beta test, developer Human Head Studios announced that some significant improvements will be coming to the game.

The second beta test took place during July, 2018, and was only available to fans who subscribed to the site’s newsletter. While the first beta focused mainly on the single-player aspect of the game, the second included multiplayer combat alongside PvE.

The latest update from Human Head Studios promises more playtests to come in August with updates to the AI, combat, and an added clan system. Clans will now allow gamers to group up with friends easier without the risk of friendly fire.

The AI has received an overhaul that adds more attack options such as lunges and jumping attacks whilst also adding the ability to dodge and block the player’s attacks. Not only will the NPCs receive a wider variety of offensive and defensive abilities, but they will also gain the power to harness runes and switch their weapons mid-fight. This drastic change to the AI makes the co-op aspect a necessity, as players will quickly become outmatched by swarms of enemies.

The player character will also receive changes to the combat system that channels the original flow of Rune Classic. Dodging will now no longer cancel attacks, but gamers will be able to perform a slash while evading. Animations and hitboxes have also received general improvements to make encounters smoother.

Playeers seeking to get involved in the next Rune playtest can sign up for a chance at access via the official website.

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