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Rune Early Access Period Cancelled, Full Game Launch Window To Be Revealed “Very Shortly”

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Rune

Launch plans for the upcoming Rune sequel have changed dramatically, with the game no longer utilising an Early Access release.

Developer Human Head Studios made the announcement via Twitter earlier this weekend, saying the game will receive a version 1.0 launch “later this year.”

The statement mentions that the change comes “through securing additional funding sources,” but provides no further details. The apparent caginess has led numerous fans on Twitter to assume the developer has signed an exclusivity deal for the Epic Games Store, following the likes of Close to the Sun, Borderlands 3, and Phoenix Point.

Whether such assumptions prove true or not, the team expects to divulge “a launch time frame very shortly.” Furthermore, Rune will reportedly be supported by a “strong roadmap” of post-release updates and additions.

The news marks the first major update from Human Head regarding the status of the game since November 2018. Prior to that, the game was scheduled to enter Early Access on September 19, 2018, though that was delayed to winter 2018—a period now passed.

Around the same time, OnlySP spoke to Human Head about its intentions and goals with the game, and that interview is available here.

For all the latest on Rune and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at https://open.abc.net.au/people/21767

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Halo Infinite Creative Director Leaves 343 Industries

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Halo Infinite

Tim Longo, the creative director for Halo Infinite, has left 343 Industries.

According to Kotaku, Longo moved to a different role in 343 Industries a few weeks ago and then left the company for good this week.

In his place, executive producer Mary Olson will take over the responsibilities of the Campaign team as the lead producer. The studio head of Halo Infinite, Chris Lee, will still be in charge of the game’s overall creative vision and production.

Microsoft assured that Longo’s departure would not impact the game’s late 2020 release window and will still launch alongside the next Xbox platform, currently codenamed Project Scarlett.

Longo was also the Creative Director for Halo 5, as well as had previously worked on games such as Star Wars: Republic Commando and 2013’s Tomb Raider.

At E3 2019, Microsoft noted that Halo Infinite‘s Slipstream engine will support future Halo entries and that the game will be a single-player game initially at launch.

For all the latest on Halo and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server

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