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Samurai Shodown Gets Release Window, Character Reveals, and a New Trailer



Samurai Shodown has lain dormant for many years but is now reemerging with a vengeance for PlayStation 4 and Xbox One this June.

A release for Switch will be coming in Q4 of this year, with the PC release having an unconfirmed release date.

SNK premiered a new trailer for PAX East for the game which can be found embedded below.

The new entry is being made in-house by SNK, the mastermind behind The King of Fighters XIV, on Unreal Engine 4. The game will chronically take place after Samurai Shodown V and the first entry in the series.

Samurai Shodown will be directed by Nobuyuki Kuroki and will be accompanied by The King of Fighters XIV producer Yasuyuki Oda. Athlon Games will be publishing the North American and European versions of the game.

Series anchor Haohmaru and the ninja Galford with his trusted Poppy will be making a return with 12 other veteran characters; Earthquake, Charlotte, Nakoruru, Genjuro, Kyoshiro, Hanzo, Tam Tam, Ukyo, Jubei, Yoshitora, and Shiki. Furthermore, the cast will be joined with three new characters to the series that have yet to be revealed.

SNK have confirmed more characters will be coming as post-launch DLC; whether these are returning characters, new, or a mix is uncertain at this time.

Samurai Shodown will have the return of the Rage Guage, Rage Explosion, and Sword Clash systems, but sadly the game will not feature a Sword Guage which is similar to a stamina gauge.

New techniques and mechanics are being introduced such as a once-per-match Super Special Move that each character can perform.

Some of the game modes coming with the game will be the usual array of story mode, practice mode, and the versus modes. One major addition to Samurai Shodown is the new “Dojo” which is a proprietary AI system that learns how people play. By using this data, players can then upload their ‘Ghost data’ to face off against other people. Players can fight Ghosts in a one-versus-one match or take on an ironman ladder, facing off against 100 Ghosts.

To follow the game’s development be sure to check out the Samurai Shodown Twitter.

For all the latest on Samurai Shodown and from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

A graduate of Game Development with a specialization in animation. A true love for all things creative especially Game Design and Story.

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Judgment Producer: Friendship System Makes Yagami “A Much More Deeper Character”




Judgment producer Kazuki Hosokawa has discussed new introduction of the friendship system and its effect on creating Yagami’s deeper character.

Judgment shares a lot with the Yakuza series, and, as it turns out, both games were in development at the same time. Players will go back to the streets of Kamurocho, but this time as a dynamic detective named Takayuki Yagami in a new courtroom-thriller narrative. Players will have to subtly follow suspects and search crime scenes for evidence. Judgment will suit Yakuza fans, but casual players should not miss it.

In an interview with Twinfinite, Hosokawa shares more details about the introduction of the friendship system, and the effect on Yagami’s personality.

When asked about why he chose to develop the friendship system, Hosokawa explained the main reason is to reinforce Yagami’s character.

The friendship event actually developed when we were thinking about how to solidify the character of Yagami… Interacting with the townspeople that are also living in Kamurocho gives Yagami a much more deeper character.”

Hosokawa is significantly trying to focus on depth of character for Yagami. His aim appears to be to create a fully dimensional protagonist who draws players into the story. Therefore, using aspects like a home neighbourhood and friendship events help to create simple everyday examples of relationship and character building.

Whilst Hosokawa is predominantly used to making games for PlayStation, he indicated that Rya Ga Gotoku Studio is considering making internal preparations enabling easier switching to the PlayStation 5 for future developments.

“We are definitely thinking as a studio and considering the changes in the platforms… we want to utilize these new specifications whenever we are developing anything new.”

However Hosokawa also did not rule out the possibility of cross-platforming Judgment by porting the title to other platforms.

For more on from the world of single-player gaming, be sure to follow OnlySP on FacebookTwitter, and YouTube. Also, be sure to join the discussion in the community Discord server.

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