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Scalebound Cancelled Following Development Woes

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Microsoft and Platinum Games have ceased production on their action RPG collaboration Scalebound, following reports that development on the title was behind schedule.

According to Eurogamer, development on the game stopped near the end of 2016 after a number of key personnel were “forced” to take time off to reduce the pressures of production. This decision compounded the team’s inability to ensure smooth development, resulting in the cancellation.

When the reports surfaced earlier this week, Microsoft released an official statement that was light on details, but big on future plans:

“After careful deliberation, Microsoft Studios has come to the decision to end production for Scalebound. We’re working hard to deliver an amazing lineup of games to our fans this year, including Halo Wars 2, Crackdown 3, State of Decay 2, Sea of Thieves and other great experiences.”

Since word of the cancellation broke, the game’s director, Hideki Kamiya, has taken to Twitter to apologise for letting fans down:

Excitement around Scalebound had been building since its unveiling at Microsoft’s E3 press conference in 2014, and the gameplay trailer released since then only made the game look more appealing. The last trailer, shown at Gamescom 2016, showcased four-player co-op, as players came together to bring down an enormous crustacean.

Despite the marketing focus on multiplayer, Scalebound was shaping up as Microsoft’s biggest single player game of 2017, making the list OnlySP’s most anticipated titles of 2017 last week, so its sudden cancellation comes as a blow.

The possibility remains that another publisher will step in to help see the game to completion, as happened with United Front Games’s Sleeping Dogs, but such Cinderella stories are rare in the gaming industry.

Although this cancellation will undoubtedly harm the fortunes of Platinum Games going forward, the developer still has a number of games in production, including the PlayStation 4 games Nier: Automata and Granblue Fantasy Project Re:Link, and the mobile-exclusive Lost Order.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at https://open.abc.net.au/people/21767

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Sci-Fi Adventure Tether Back in Development, Demo Released

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Tether

Freesphere Entertainment has announced that Tether is back in active development, almost a year after it was put on hold.

Alongside the announcement, the team has finally released the prototype version of the previous incarnation of the project for free on itch.io. According to the announcement, the decision to release the demo came because “it seemed silly to have years of hard work sat there for people who worked on it to not get any recognition.”

The post also suggests that Freesphere has gone back to the drawing board for the project, saying that it is seeking to reduce the scope of the story and hinting at a “new direction.”

The demo is a long time coming, as creative director Mark Gregory first told OnlySP late last year that it would be made available as part of a larger interview discussing some of the problems and struggles faced by the team members, which included underfunding, a lack of publisher interest, and personal burnout.

For anyone unfamiliar with Tether, the sci-fi adventure promises to tell the story of a mother trapped aboard a space station while on a mission to prevent environmental collapse. While the premise raises echoes of the ‘walking simulator’ format, the game was quite ambitious, featuring time manipulation mechanics, a reactive AI enemy similar to Alien: Isolation‘s xenomorph, and immersive sim elements. How much of that will be retained in the new version remains to be seen.

OnlySP’s Amy Davidson has already pledged to trial the demo as a future entry in the Friday Freebies Club, which this week will examine \SPEK.TAKL\, so watch out for that.

For all the latest on Tether and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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