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Sci-Fi Adventure Afterlight Aims to Give Players “Eureka Moments” During Puzzles

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Afterlight

Players will not have to worry about dealing with obtuse puzzles in the gorgeous sci-fi adventure Afterlight.

Speaking exclusively to OnlySP recently, Silent Road Games’s designer Vic Franco said that the team is taking care to not implement scenarios that demand players resort to illogical solutions:

“[W]e are completely avoiding the ‘meta-puzzle’ stuff. We want to do a game in which everything is diegetic and based on the core elements we offer to the player,” he said.

A part of that goal is to inspire the user to think differently about the items within the game world:

“We want to give as many ‘Eureka moments’ as we can. We are designing Afterlight in a way in which common genre mechanics turns into ‘wow’ moments by hiding their superficial aspects in order to change its function. […] That way we can talk about agency in terms that interactivity sometimes will bring changes on the nature of the elements we introduce in the game in particular moments.”

To illustrate this approach, Franco describes an example from Playdead’s Inside, wherein an aggressive pig becomes docile—and thus the means of progression—after a simple interaction.

More details about Afterlight, including its visual inspirations and how it will convey its heavy themes, will be available in our full interview with Franco tomorrow. Before then, be sure to check out the game on Kickstarter.

For all the latest on Afterlight and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at https://open.abc.net.au/people/21767

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Dragon Ball Z: Kakarot Will Show Unexplored Stories of Secondary Characters

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The luminary creator of the Dragon Ball manga, Akira Toriyama, shared new information about the upcoming action RPG, Dragon Ball Z: Kakarot.

Via the Bandai Namco Twitter account, Toriyama revealed that Dragon Ball Z: Kakarot will depict the backstories of several secondary protagonists. This means that the game will diverge from the story of the manga and give greater insight into Dragon Ball‘s many supporting characters. While a plethora of games depict the events of the Dragon Ball franchise, only a few of them meaningfully expand upon the story’s events, characters, and world.

Toriyama describes Dragon Ball Z: Kakarot as a “fresh new take on the franchise.” Even though Toriyama rarely contributes to Dragon Ball games, he did create much of the lore in the now-defunct MMO Dragon Ball Online, which heavily influenced the story of the Dragon Ball Xenoverse games. While not much information is available about Kakarot and Toriyama’s involvement at this time, the title does have an early 2020 release date and a fishing mechanic.

For more on games that let players rock the dragon, be sure to follow OnlySP on FacebookTwitter, and YouTube. You are also welcome to join the discussion on our community Discord server.

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