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E3 2018

Sekiro: Shadows Die Twice Has No Character Creator, Soul Currency, Or RPG Systems



Sekiro: Shadows Die Twice is not an action RPG as per FromSoftware’s tradition, but an action adventure title that forgoes many of the developer’s characteristic gameplay systems.

Firstly, the project will have no character creator, classes, weapons, armour, or RPG stat systems of any kind. Instead, players will assume the role of a fixed protagonist with a limited array of tools and playstyles.

Most shockingly, Sekiro will have no souls currency or equivalent, which has been the central foundation for much of FromSoftware’s recent titles.

Yasuhiro Kitao, who is employed at the communication department of FromSoftware, described the title as “an action adventure game.” Sekiro certainly borrows heavily from the developer’s oevure, however, and is not a total outlier.

The combat system and protagonist’s prosthetic arm look like an extension of Bloodborne‘s gameplay and design sensibilities, hopefully meaning the relatively limited options in Sekiro‘s combat will be propped up by a densely layered system of play.

Whilst weapons and armour are notably absent, players can discover an assortment of gadgets in the world to use in conjunction with their katana, opening up new avenues for differing styles of combat. Gadgets can be paired with the katana similar to the trick weapon system in Bloodborne, with three additional weapons – an axe, shield, and torch – entering the player’s toolkit.

The project will also be absent of FromSoftware’s legendary online and multiplayer integration, with the samurai-inspired title committing to the lonely preferences of a wandering samurai.

More details are to be cascaded out as E3 moves along, so be sure to follow OnlySP on Facebook, Twitter, and YouTube not to miss them.

E3 2018

Konami Willing to Make More Remasters



Zone of the Enders Konami

Konami has said that it is willing to remaster more games if fans ask for them.

During an IGN interview at E3 about Zone of the Enders: The 2nd Runner Mars, Konami brand manager Benjamin Kinney expressed the company’s willingness to produce more remasters:

“Eventually if you’re loud enough and you speak with one voice, anything is possible.”

Zone of the Enders: The 2nd Runner Mars is a remastered version of the PlayStation 2 game featuring a new VR mode, coming to PC and PlayStation 4. The title was initially announced at Sony’s Tokyo Games Show in 2017.

The remaster will come native at 4K with recreated textures, updated particle effects, and new control schemes to name just a few of the many improvements across the game. The title also includes a new Very Easy mode so players can experience the story.

The most notable addition is VR support. Playing Zone of the Enders: The 2nd Runner Mars in VR will put the gamer in the cockpit of Jehuty, the character’s giant mecha. Konami has recreated the cut scenes and assets to contribute to an immersive situation. The developers have worked with first-party VR companies such as PlayStation VR and HTC Vive to refine the game, making it as smooth as possible to reduce any chance of motion sickness.

Zone of the Enders: The 2nd Runner Mars has a gallery mode with VR where users can tumble and look at various models in game. The game will sport “next-gen audio,” supporting Dolby Atmos and Dolby 7.1 surround sound.

The first game has not been remastered for the PlayStation 4 nor VR, but if the fans ask for it, Konami may listen.

4K and VR demos are available on the PlayStation Store to download.

To keep up with all the latest from the game, be sure to follow OnlySP on FacebookTwitter, and YouTube.

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