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Shadow of the Tomb Raider’s Main Story Rumoured To Last 13-15 Hours

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Following the leaked details from Shadow of the Tomb Raider a few days ago on ResetEra, another thread has popped up littered with information including playtime, gameplay, the central villain, and the future of the series.

ResetEra user NeoRaider, who broke the last week’s news ahead of the game’s official unveiling , revealed more details regarding Shadow‘s story, which should last players around “13-15 hours without side missions.” This estimate is in line with previous titles in the rebooted Tomb Raider arc, though Rise of the Tomb Raider has substantially more side-content and open-design compared to the original reboot.

Playtime aside, thematically, the game will deal with the limitations and corrupting potential of vengeance, as Lara is (light spoilers ahead) “obsessed with the Trinity” and Jonah attempts to “lead Lara on the right path.” The game starts in Mexico and the central villain will be Doctor Dominguez.

In terms of gameplay, the rumours state that the developer, Eidos Montreal, will be revamping the tomb system to provide a more “classic” approach, whilst ramping up the difficulty for the entire game. Combat will be centred around stealth, extending on Rise‘s flirtation with covert gameplay. The combination of increased difficulty and a larger focus on stealth implies that open combat will be much more punishing compared to previous iterations.

The thread also details what may happen beyond Shadow, stating that “there will be more games,” although these will be absent of “the classic Lara,” instead opting for “independent adventures” within the universe. 

Further details can be found on the ResetEra thread, particularly NeoRaider’s posts. Shadow recently had a new CGI trailer, with last week’s leak revealing the bundles on offer, as well as artwork:

Shadow of the Tomb Raider will be available on September 14 for PC, PlayStation 4, and Xbox One.

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Ubisoft Discusses How Uplay Plus Will Improve Communication With Players

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Ubisoft Uplay+

Ubisoft believes that its new subscription service Uplay Plus will help the publisher improve communication with players.

Alain Corre, the executive director of EMEA at Ubisoft, spoke to GamesIndustry.biz where he outlined the vision and strategy for the company’s new subscription service. He explained that Uplay Plus will help boost communication with players, and the feedback it receives will help improve Ubisoft’s games.

“The reason behind our subscription service… it gives more possibilities for our fans to play our games and we can talk to them. We can keep them in our worlds, we can discuss with them and—thanks to what they say and the way they behave—we can feed that back into our games development. When we are in control of that within our ecosystem, we feel it’s beneficial for our fans. That’s ultimately what we want to do; we want to have more contact with them, more interaction, listening more to what they want and improve based on what they say.”

Corre highlighted that Ubisoft will not solely focus its efforts on Uplay Plus; players will still be able to pick up any of the publishers games either physically or as digital downloads. He explained that the company’s strategy moving into a subscription service is to adapt with modern consumer tends of gamers.

“We are still keeping the traditional model whether they buy our games in a store or download them. It’s really a case of offering the possibilities. Consumers are evolving really fast, and we want to adapt to what they want and propose new things to them, as well as keep the other means of distribution.”

Furthermore Ubisoft revealed that Uplay Plus and all past and future games will be available on the Google Stadia. Ubisoft was an early vocal supporter of Google’s new console, especially as the upcoming console focuses solely on streaming games.

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